2010 GRAPHIC ACTION GAME - This game
puts you aboard the Discovery orbiting between 2500 and 3000 kilometers above
IO, depending on the skill level (1 - 4) desired. In skill level 1 Hal is
functioning and assists you in repairing and powering up the Discovery, but
other skill levels require repair of both the Discovery and Hal before the
orbit decays and all is lost. You have arrived there aboard the Leonov some ten
years after it went into orbit around IO. Your mission is to get the Discovery
spaceworthy and out of IO orbit by repairing and powering systems' circuits -
Life support, communication, engines, and reactor - and repairing and powering
the HAL 9000 computer. Once Hal is repaired, you'll have his assistance in
powering up other systems' circuits. A Discovery Repair Manual and Engineering
Repair Card are provided to help you. Pause feature is provided. Earn points
for repairs. Excellent graphics, music and sound effects.
ALCAZAR - Hundreds of years ago
massive fortified palaces were built in
ALPHABET ZOO - The cartridge game teaches children letters by placing a
picture of an object or animal in the center of a maze and scattering various
Letters about the maze. The child may select a different character icon which
he or she moves through the maze to locate all the letters that begin the name
of the object. Pressing the side button removes the letter, scores ten points,
and the letter reappears again within the maze. Letters continually move about
the object as the child moves about gathering the correct letter. Two jump
points in the maze allow the character icon to jump to a different part of the
maze. A time limit of one and a half minutes is imposed. Six skill levels and
two games are available for up to two children. The game includes good color
graphics and musical sound effects.
AMAZING BUMPMAN - This game provides math with an action packed game that
will keep you heavily involved. On the right side of the screen is a place for
either addition or subtraction of numbers that appear at the center of a grid.
This grid is made up of an octagonal pattern in which the Amazing Bumpman moves
while knocking down the walls of each cell as he goes. Once all the walls on
the edge of the screen have been knocked down, the screen shifts that direction
to reveal more of the grid. The numbers in the middle of the grid are green and
indicate the numbers we are looking for. As the grid shifts on the screen,
white numbers will appear that must be pushed to the green matching number.
Bumpman can also throw erasers that will knock down cell walls and move a
number one cell. Scattered about the grid are solid cells which cannot be moved
or passed through, too. Once all the numbers have been found, the entire number
moves to the first line of the math problem and more numbers will appear to be
found for the second line of the problem. The answer may be revealed or hidden
in the center of the grid, and you must find the solution numbers to complete
the math problem. During this entire process there are pinchers and whirlies
moving about the grid to seek you out and take your life. They must be avoided
while you go about moving the grid and numbers during your quest for the
correct answer. They can be eliminated by moving them off the grid during its
movement, or by pushing a number into one of them. Erasers will not harm them,
but may help move them off the grid by throwing a eraser to knock down all the
walls of cells along the edge of the grid. An eraser can knock a number into
and kill a pincher or whirly. There are four skill levels, and easy has no
pinchers or whirlies to distract the younger player. Just finding the numbers
and getting them to their destination is a challenge in itself. The problems
are much harder in the hard and expert categories, too. Completing three
problems is rewarded with an extra Bumpman. You begin with five. Points are
scored for everything. The game may be paused. Good graphics and sound effects.
ANTARCTIC ADVENTURE - Explore the icy Antarctic as you, Plucky penguin,
speed around the South Pole racing against time on each of ten different legs
separated by ice stations. During the journey you earn points by capturing
flags, catching jumping fish, and jumping over obstacles. But watch out for the
ice patches, ice crevasses, and seals that pop up to delay your journey and
possibly cause you to run out of time between ice stations. Great graphics and
music. For standard or Super Action Hand Controllers. One player. Special
practice run.
AQUATTACK - Aquattack is the code name for a mission to destroy the
Axtoatle Combine. It is a perilous expedition because they defend their
territory fiercely using Death Copters and tanks, assault stations that fire
clouds of methane gas and high- velocity missiles, and mine fields of mobile
radioactive solar bars. At first your Bliztek hydroship skims along a canal,
then through a dark tunnel. The hydroship is abandoned for a hang- glider. Fuel
is maintained by refueling along the way. The craft are well protected, but can
be destroyed. Ammo Deposts along the route later will keep you well armed. The
final step is to transfer four hydrogen bombs, one by one, from the bottom of a
mined energy field to the top within a 99 count time limit. Higher levels will
find Guard Droids patrolling the base. Each time a round is concluded a new
faster round begins where the enemy is more accurate and possesses more
sophisticated weapons. One player, but a second player can control firing of
missiles and the direction using the key pad. The other player controls the
ship's speed and direction using the side-buttons and joystick. Very nice
graphics and good sound effects.
ARTILLERY DUEL - Artillery Duel is a two player game of tank combat in
rolling hills. Each player takes turns evaluating the amount of powder used,
the wind factor, and the angle of the barrel before the shot. A one minute
count-down allows time to make calculations before the round is automatically
fired. Tanks can withstand a partial hit. A target screen shows that the tank
has locked on to the other tank. A direct hit lights up the sky, the foot
soldiers march in and back out while the score is displayed. Then a new scene
is depicted with two new tanks. Partial hits are indicated with the percent of
damage sustained, and the round continues. Three levels of play are provided.
Graphics are excellent with daylight and night scenes with clouds drifting
across. Good sound effects, music.
BASEBALL (SuperAction Controllers Only) - Probably the best baseball game
available when used with the SA Controllers, the game features Spring Training
and Head-to-Head Baseball. In Spring training you can take batting practice,
practice fielding, and with two players Pitch and Bat. In Head-to head play,
two players compete in two skill levels, the second of which allows you to
position your fielders more precisely. With the SA Controllers you run by
rolling the Speed Roller, and pressing the blue action button keeps him
running. Runners are controlled by the finger buttons as are the fielders on
the second controller. When a hit clears the infield, finger buttons control
the out fielders. Press the keypad to throw the ball around. The pitch er can
pitch straight, curve inside, curve down and outside, and knuckle balls at
slow, medium-slow, medium-fast, or fast speeds. The aim can be adjusted using
the control stick, making the ball go high, low, inside or outside. Steal,
pick-off, double plays, and home runs are part of the fun. Great graphics and
sound effects.
BC'S QUEST FOR TIRES - The Cute Chick's in trouble and it's Thor to the
rescue as he jumps and ducks obstacles in his path. Then he crosses the river
by hopping on turtle backs as they surface and submerge. And Fat Broad is
waiting to ambush him. Then there's the lava pit, uphill and downhill runs, a
cliff, showering boulders to avoid, another river crossing with a dinosaur
waiting, and a cave of stalactites and stalagmites to avoid before the rescue
is made. Action continues as play begins anew with more obstacles. Speed may be
adjusted and up to two players can play. Great graphics and music. Suitable for
young and old alike.
BC'S QUEST FOR TIRES II: GROG'S REVENGE - Thor now must discover the
Meaning of Life, hidden away somewhere in a long maze of mountains. The
perilous roads around the mountains are covered with clams which he gathers in
order to pay Peter, the toll- taker, and advance to the next mountain. To get
to the toll booth he must go through dark, scary caves using his headlight to
see obstacles and clams. Grog also is saving clams for himself, and he must
avoid grog, rocks, potholes and wheel-eating Tiredactyls in his quest. Great
graphics show Thor in the playing screen, and below is pictured a preview
screen showing his and Grog's location and score screen. Steering is tricky so
don't run into the wall or over the edge of the cliff. There are lots of tips
and clues that can allow you to advance from level A up to F in
"warp" maneuvers, too. Very challenging for one or two players.
BEAMRIDER - The Restrictor Shield, 99 sectors deep, now surrounds the
Earth. You are the Beamrider on a mission to clear the Shield. You deploy from
the Space Station and encounter 15 enemy saucers in each sector, each firing to
destroy you before you can go to the next sector. When all 15 saucers are
destroyed their Sentinel ship will cruise across the top of the beams. You have
three torpedos for destroying the Sentinel ship. Laser lariats are available in
unlimited supply, but they are only effective against certain invaders. Earn
bonus ships for your fleet. The action is fast and fun. Very nice graphics and
sound effects. For up to four players with three skill levels. Lots of tips and
fun.
BLACKJACK/POKER - Blackjack pits your card skill against Max, the casino
dealer. A special HELP feature allows you to call for assistance. In POKER,
play one-on-one Five-Card Stud. But don't let Max's poker face fool you. Up to
four players may play. The instruction booklet provides you with the basic
information you need to play, but it is only the beginning.
BLOCKADE RUNNER - Blockade Runner gives you an eye view of the galaxy in
realistic 3-D as you guide your fleet of 4 merchant space freighters to Earth
with vital supplies. Hostile aliens have sighted you and forced you into a
dangerous asteroid belt. The skilled commander will avoid the asteroids,
destroy Robot mines and alien ships, contend with fuel shortages, and prevent
the deflector shields from over-heating. Two players can share duties during
the mission. While one player uses a controller to control the ship's speed and
direction, the other fires the missiles, both working as a team. The action is
fast paced, and the skill level self-adjusts to the level of play making action
take place at incredible speeds. The players work as a team to conclude the
mission. In the process you will contend with asteroids, mines, heat-seeking
robot mines, and alien ships while you keep control of the deflector shield's
temperature by flying through ice and away from asteroids and space explosions
that cause heat build up. If you get too hot, you will blow up and command will
be transferred to the second ship. The ice also replenishes the limited nuclear
fusion fuel that powers the ship. Should you survive, alien ships will emerge
and fire circular plasma blasts at your freighter that will heat your shields.
It takes three hits to destroy this final threat before you reach and save the
Earth. A Mission Analysis screen always appears giving you the details: Time
taken, Distance left, Collisions, Refuelings, Mines cleared, Mine damage, Enemy
ships and ships left, and Final Score. The highest score is provided at the end
of each game, too. Great graphics and good sound effects. Realistic control of
the fighter makes this an outstanding game.
BOULDER DASH - An addictive mixture of challenge, strategy, reflex and
charm. Collect the required number of jewels and the mysterious escape tunnel
is awarded. Tunnel through the ground while avoiding possible falling boulders
in passing before time expires for each round. Master the enchanted walls,
transform butterflies into jewels and escape the growing amoeba. Five levels of
difficulty and up to two players. Many caves (screens), each with a new
challenge to locate the jewels and escape tunnel. Great graphics and music, sound
effects.
BRAIN STRAINERS - For one or two players, select from two games: Follow
the Leader or Clef Climber. Follow the Leader is a sound matching game that
puts your visual memory to the test as well. Each time a note plays, an arrow
points at one of four colored triangles. Move the control stick to match it and
the sequence continues with the addition of a note. Forty different difficulty
levels are available. In Clef Climber your auditory memory is challenged. The
computer plays a note and after a few seconds you hear another note which you
change to match the first. Many playing options are available that allow you to
see the notes on a staff or not, to sound the notes like an electron horn or a
piano key, to time the round at different lengths or not, or to play both the
note to be matched while the note you are changing plays as well, alternate
between the two notes, or play the note to be matched and then stop while you
try to match it. How good is your ear? Notes display the key on screen along with
location on the staff to learn to read music and recognize pitch. Lots of fun,
full of graphics, and great sounding.
BUCK ROGERS - Jump into the fighter and set out for the Planet of Zoom.
Fend off attacks from flying saucers and rockets. Soar over the planet surface
fighting saucers, planes and rockets. Watch out for energy barriers and
attackers. Steer past asteroids and assaulting aliens. Then race toward the
alien Command Ship to blast its four engines and reactor gates. One or two
players with four skill levels provide real challenge. Earn additional
fighters. Great graphics and sound. The cartridge version is easy for kids to
plug in and play.
BUMP 'N JUMP - Race against other cars, knocking them off the track to
score points, while jumping obstacles and open water during play. As the race
progresses the seasons change. At the end of each season your score is
increased according to the number of cars you've eliminated. Use either
standard controllers or Expansion Module #2 (Driving Controller) and play up to
two players at four skill levels. Pause using keypad buttons 1 & 9
together. Game often flashes sign and sound to tell you of upcoming jump. Car
enlarges and shadow appears during jumps. Control speed and direction, even
during jump. Great sound and graphics.
BURGERTIME - Help Chef Peter Pepper make burgers and evade the he tricky
food foes. As you move around the pepper grille, zipping across the tops of
burger parts to make them drop into the plates below, watch out for Mr. Hot
Dog, Mr. Egg, and Mr. Pickle. When they get too close, pepper them to freeze
them, or drop them with the burger parts to score points. Grab the ice cream
cone, cup of coffee, or french fries for points and extra peppers. Up to two
players, and four skill levels. Play on standard controllers or Super Action
controllers. Four scenes. Play gets faster as game continues. Very nice
graphics and music, sound effects.
CABBAGE PATCH KIDS: ADVENTURES IN THE PARK - Anna Lee is warming up for a
day of athletic adventures in the park. As you stroll with her through the park
you'll encounter obstacles to leap onto or over. Score points for grabbing the
vine, landing on a lily pad, grabbing the apple, or jumping over rocks, balls,
puddles, blocks, and campfires, or onto blocks or into the fountain! Over fifty
screens for up to two players. Each trip through the park gets progressively
more difficult. Standard controllers or Super Action Controllers may be used.
Great graphics and music.
CABBAGE PATCH KIDS: PICTURE SHOW - Picture Show is an electronic paint
set, flannel board, puppet theatre and movie maker, all rolled into one!
Children can paint and place props on blank or predrawn screens. They can also
stage plays, create animated cartoons, record them, and play them back! A
Demonstration is shown at the beginning showing what your child can perform. An
excellent program guide helps introduce the features of this program to your
child. Choose your character, change the costume, and play. You can select
props from three prop screens: Indoor props, Outdoor props, and Letters. Select
a blank screen or the predrawn screens and add your choice of props. Put on the
paint! Everything is controlled from the standard ADAM Hand Controller. Even
two players can play together, jumping and falling. Press record and everything
your characters do is recorded and can be played back later along with your
choice of music. Great graphics and sound.
CAMPAIGN 84 - You become a candidate for the presidency. Choose your
party and your platform issues and then hit the campaign trail. You must raise
funds and avoid bad press while strengthening your popularity in each state.
Since time is running out, your strategy is critical if you hope to earn the
required electoral votes to enable you to hear 'Hail to the Chief'. Play
against the computer or another opponent. Four screen make play easy: Issue
Screen (where you are for or against an issue), US Map Screen (to choose the
states and encounter fund-raisers or bad press as you travel along), State
Campaign Screen (where you shake hands to gain popularity and collide with
issue characters - the ones you selected help your popularity and a meter on
the screen shows the results), and Election Day Screens (where the results come
in as states change color as the results carry each state campaigned in). There
are four levels of play. Helpful hints are presented in the instruction
booklet.
CARNIVAL - Plays and sounds like the Carnival arcade game. Prove your
skill at hitting targets in this challenging carnival shooting gallery. Take
good aim and a careful choice of targets, but watch out for bullet-eating
ducks! Once you clear the gallery you get a chance at hitting a special bear
target for extra points. Bonus points are scored for hitting the letters in
"BONUS" in order. Extra bullet targets, pipe wheel target, and
plus-minus target for added fun. Up to two players with four skill levels.
Great graphics and authentic music and sounds.
CENTIPEDE - Using the magic wand to shoot sparks, you can turn any
section of the Centipede into a powerless mushroom, stun the spider, flea and
scorpion, making them disappear for a short time. Once bitten, however, your
wand is snatched away. Start play with up to five wands. The Centipede consists
of 12 body segments and attacks from the top of the screen, winding down toward
you. He attacks in 12 distinct waves. Mushrooms defect his movement as spiders,
fleas, and scorpions attack. Bonus wands are awarded with enough points. Three
game variations are available for up to two players. Pause the action as
desired. Very good graphics and sound effects.
CHESS CHALLENGER - This game uses the World Champion Chess programs by
Fidelity. Plan you defense with care - NEVER RELEASED]
CHOPLIFTER - A crisis situation develops between the home nation and the
evil empire in which 64 delegates to the United Nations Peace Conference have
been kidnaped. They are being held near their territorial border. A mission is
launched to rescue these hostages using you to command the mission and pilot
the rescue helicopter. Using the joy stick to control up down and direction,
along with the left side button for turning the helicopter in the correct
direction, you fly across the enemy territory. Prisoners are being held in
barracks and will run out to enter the helicopter once you arrive. Avoiding the
fire from tanks, you set down and allow the hostages to enter. You may not have
time to get them all, and they can be killed by enemy fire and well as your own
misfires. The right side button fires in the direction you are pointing. Once
you have picked up the survivors then take them back and allow them to unload
and add to your score. Keep repeating the process until all remaining survivors
are brought home. A pause feature lets you take a break. There are four skill levels
for on or two players. Good graphics and sound.
COSMIC AVENGER - This futuristic air and sea battle game is fought between
a ship you control and an advanced alien civilization. You maneuver your ship
over the complex enemy cities and beneath the ocean, firing and dropping bombs
as you go. Your goal is to destroy the enemy's installations while avoiding
their relentless return fire from cities, UFOs and submarines. Your radar
screen warns you of attack. Bonus fighters are awarded with enough points. For
up to two players and four skill levels. Very good graphics and sound effects.
COSMIC CRISIS - Cosmic Crisis is a game in which you make your way
through a maze that contains demons. Your only weapon is the ability to set up
traps by digging a hole in the floor, and fill it when a demon has been caught
and before he has a chance to escape. When he is trapped, you must hammer him
down through in order for him to fall. When all have been eliminated, you
proceed to the next maze. Points are scored when demons fall through the holes.
More points are scored when a demon falls through the holes (traps) on up to
five floors. The hole fill back in if a demon escapes or is eliminated. You
have four tries to complete each of the screens, but each screen is harder and
faster. There are four levels of play for one or two players. Graphics and
sound are very good.
DAM BUSTERS - It is early spring, 1943, and your mission is to fly deep
into Nazi
DANCE FANTASY - An exciting dance game that lets children exercise their
creative and imaginative talents. Guiding one or two dancers, your child can
combine a variety of dance steps to produce their own original performances.
Graceful twirls, daring leaps and amazing twists all add to the fun of creating
and then showing that special dance fantasy to friends. The standard Hand Controller
is used to select the dance steps, dancers, and positioning on screen. A dancer
can combine up to four different movements in one dance step, e.g., a twirl, a
leap, a twist and a slide from your start and finish points. A dancer can do as
many as four consecutive repetitions of a movement in one dance step, e.g.,
four twirls between start and finish. Dances can be designed to last
approximately 3 minutes. You're only limited by your imagination. Good graphics
and sound, music.
DECATHLON - The goal here is to win, scoring as many points as you can in
all ten events of the decathlon. Using the joystick to rapidly move left and
right you register your relative strength on the strength bar scale at the
bottom of the screen. Realistic figures compete in the 100-Meter Dash, Long
jump, Shot put, High jump, 400-Meter race, 110-Meter hurdles, discus, Pole
vault, javelin and 1500-Meter race. A real-time clock counts the minutes,
seconds and fractions of seconds during races. Don't cross the scratch line
either. Distance is measured and shown on-screen. Score determines whether you
can win the bronze, silver or gold. Select practice or game for one or two
players. Very good graphics, music and sound effects.
DEFENDER - As captain of the Spaceship Defender, your mission is to
destroy the alien force and save the Humanoids before they are transformed to
Mutants. Six different types of alien ships attack. The Landers search the
planet for Humanoids to kidnap and mutate. If all the Humanoids are kidnaped
and transformed, the entire planet explodes. Defender fires an unlimited supply
of missiles to blast the alien ships. Three Smart Bombs are also available with
the ability to destroy every alien in sight. And as a last resort, Defender can
use Hyperspace to escape and reappear somewhere else on the screen. The scanner
at the top of the screen locates you, the approaching aliens and Humanoids.
Humanoids may be rescued and caught in midair for extra points. The game begins
with three Defenders. For every 10,000 points achieved, you earn a new Smart
Bomb and Defender. With each wave of aliens the battle becomes more furious.
Play may be paused. Up to two players may play. The cartridge game will NOT
play correctly on the ADAM Computer - there is no stick control for forward or
backward movement. A corrected version os Defender IS available, however, on
disk or datapack that will play and costs the same.
DESTRUCTOR - Your starcruiser is in search of precious
DONKEY KONG - The ape has captured Mario's girlfriend and has taken her
to the top of a steel fortress. You've got to get Mario to the top to save her.
But as he runs across the girders and up the ladders, the ape throws barrels at
him to prevent his progress. There are even fireballs that block his path. In
defense, Mario pulls down his hammer, but time is running out. When he reaches
the top, the ape takes his girlfriend to an even higher section where elevators
must be mastered. Things just keep getting harder. Up to two players and four
skill levels.
DONKEY KONG JUNIOR - Mario has locked up Papa Donkey Kong and Junior must
hurry through a treacherous jungle to free him. Racing against time, Junior
climbs and swings across vines and avoids dangerous creatures, all to reach a
flashing key to release his Papa. If Junior succeeds at this mission, the scene
changes. Junior must push keys to the top of long chains, once again avoiding
clever opponents. If he completes this test, he must climb the vines again -
this time it's tougher! Then he arrives at the high-flying jump board mission.
Up to two players and four skill levels.
DR. SEUSS: FIX-UP THE MIX-UP PUZZLER - A zany combination of learning and
fun designed for children ages 4"> - 10. The games provides favorite
characters from the wacky world of Dr. Seuss that scramble to provide hours of
unduplicated play while promoting problem-solving strategies, logic, pattern
recognition, memory, and a variety of other early learning skills. Players can
choose from five levels, ranging in difficulty from the very simple to the very
complex. The object is to reassemble a scrambled picture of three characters,
and in their original left to right order. Once assembled the characters
animate. Some skill levels rotate the pieces, too, to present an even greater
challenge, and the round is timed. The faster you're done the higher the score!
Good graphics and sound effects.
DRAGON FIRE - In this game you are the valiant Knight who is on a quest
to save the damsel in distress. But first you must get past the draw bridge
protected by a fire breathing dragon shooting blasts of fire along the path.
Once across, enter the dragon's chamber where you avoid the firey blasts while
gathering objects to use in your quest. As you proceed, the challenges become
more difficult. An archer will fire shaft after shaft at you. The dragon's
chamber will contain a sword wielding foe looking for a fight, too. Arrows come
shooting out of the walls and more surprises will come as you advance into the
higher levels. And you can't leave the chamber until you've gathered all the
objects! One or two players can begin on any of ten levels, 0 through 9.
Completion of a round takes you to the next higher round. The game begins with
five lives. Excellent graphics and good sound effects.
DUKES OF HAZZARD - Drive the General Lee through
ESCAPE FROM THE MINDMASTER - Originally an Atari game version, but came
to the Colecovision in original, if not better, form. This is a maze type game
in which objects are picked up as you avoid the nasty creatures and traps.
EVOLUTION - The object of this game is to advance up the evolutionary
chain to become a human. To attain this goal you will have to go through a
total of six distinctly different evolutionary steps. Starting as an amoeba you
will face spores, microbes and antibodies which will attempt to catch you. If
anything that moves should touch you, you loose a life. Your only defense
against your attackers is a limited supply of shields. Eat all the DNA and
advance to the next level, the Tadpole. While fish try to eat you, you must
feed on three elusive water flies to advance to a Rodent. Eat cheese while
burrowing around a network of caves while avoiding snakes. Next comes the
Beaver, then the Gorilla, and finally Human. There are three skill levels plus
a fourth level that is a demo game. One player only.
FACEMAKER - Anyone three years old and older will enjoy this program as
they learn to use the computer. Children can build a variety of faces from the
assortment of facial parts and then animate them, making eyes wink or cry, ears
wiggle, the tongue stick out, and faces smile or frown. A memory game can also
be played in which the computer will animate the face with a particular
sequence of winks, ear wiggles, and frowns. The child has to press the
appropriate keyboard keys to repeat the exact same sequence.
FALL GUY - In this game you are Colt Seavers, bounty hunter and stuntman
extrodinaire. The object of the game is to put the bad guys in jail. Drive your
pick-up truck and find them first while maintaining the proper speed in speed
zones or when encountering obstacles like ramps and flaming roads. Once you
find a bad guy, the screen changes from the highway to the inside of a building
where you enter from the top and make your way to the bottom to arrest the
criminal. Jump over the obstacles while landing on your feet as you go. The
game begins with $1950 and a full tank of gas. Your cash is reduced with each
fill-up or hazard you encounter. Use the hand controller to accelerate, turn
left or right, brake, turn the car around, run/jump left or right, and jump
forward. One player. Good graphics, especially in the inside of the buildings.
FATHOM - The object of this game is to free
FINAL SYSTEM TEST - Coleco's in house final Adam Computer System test
program. Provides a menu of individual tests for proper function of all key
elements and circuitry in the Adam Computer System including: Keyboard,
Printer, Hand Controllers, Console Datadrives, Internal RAM and ROM memory, and
Video Graphics.
FLIPPER SLIPPER - This action game of Video Pinball allows you to move
two flippers, even tilting them to keep the ball in play. It is a super-fast
action with a target fence that requires pinpoint control. A moving bumper
deflects your ball as you play. Points are scored by clearing the forest,
freeing the dog by hitting each link in the gate, and hitting the beach, beach
house, turtle, fish, and crabs. Beaches change color, requiring you to
color-coordinate with your flipper. And finally, a dam burst and floods the
field of action, ending the game. Using the hand controller to position and
tilt the flippers allows precise control of the ball, even imparting a spin to
help control it. When the score reaches certain levels, rebounding becomes more
difficult. There are five balls to begin play, four skill levels for up to two
players. Graphics, sound and music are great.
FOOTBALL (SuperAction Controllers Only) - Probably the best football game
available when used with the SA Controllers. You can play one player offense,
computer defense or Heat to Heat. Eight men teams have three that may be
controlled (the rest by computer). Plays are selected and run against defensive
formations. Extra points are kicked. Excellent graphics and realism. Score,
down and distance remaining, and time are displayed at the top of screen.
FORTUNE BUILDER - Race against time as you build and run your own
community in this one or two player game that is fun and educational. Your
community will be laid out on a map of undeveloped land, consisting of a
seacoast with beachfront, two mountain ranges, midlands, a river and a lake,
with a main highway running north and south. You'll start with a fixed amount
of cash, enabling you to buy and build a large variety of properties: hotels,
condos, marinas, factories, malls, gas stations and numerous other facilities.
The challenge is to build them where they will draw the most traffic, thereby
increasing profits. And all the while, you must keep an eye on bulletins that
may affect your efforts, watching for changes in everything from consumer
trends to the weather. You'll learn problem solving as Fortune Builder helps
you learn, in a way that is both fun and realistic, about economics, geography,
sociology, investments and the effects of the environment and current events on
industry and the marketplace. Four skill levels for up to two players (played
simultaneously) using joysticks for control. Includes both an instruction and
strategy guide.
FRACTION FEVER - An exciting learning game that combines educational
value with fun for the entire family. The game begins as you hop along on your
pogo stick searching for the picture representation that matches the fraction
at the top of the screen. The fraction picture will be placed on the floor you
are presently on at a location indicated by the fraction (e.g., two-thirds
along the floor for the fraction 2/3). When you reach the spot, press the side
button to ride the elevator up to the next available floor above you where you
will again find and correctly indicate the fraction to ride even higher. The
higher level floors provide greater point values. Miss the answer and a hole
appears to let you fall to the next level below you where a floor exists.
Floors are different lengths and will not usually be directly under or above
you. There is a time limit before the elevator will leave without you. If this
happens you must drop to a lower floor. Fraction Fever helps develop an
understanding of what a fraction is, using numerical and visual representations
to demonstrate relationships between different fractions. There are twenty
floors. Points are scored by knocking out incorrect fraction pictures, but if
you fall through you loose a pogo stick. You begin the game with ten pogo
sticks. You also have a view of three floors at the bottom of the screen
showing your position and the position of the floors below and above you. Gaps
in the floors can be jumped. Good graphics and sound. One player only.
FRANTIC FREDDY - As a fireman you must extinguish the apartment building
fire using squirts of water aimed at fire visible in the windows at each floor.
Each small fire takes six squirts. There is also falling debris and the most
dangerous moving fires, of which there are two types: red fire particles which
must be extinguished first, and magenta fire particles which chase you and
cannot be extinguished until the red fires are out. The toughest part of all is
rescuing poor trapped cats by putting out the fires and catching them as they
fall from the windows. There are two mode screens. The first mode allows only
vertical release of water, while mode two allows horizontal shooting. In mode
one fire particles drop and can be shot out with one squirt. Fires only appear
in windows and you stay on one floor without being able to climb convenient
pipes to the next floor. In mode two you can climb, however, and there is no
falling debris, but the fire particles are ever moving and chasing you.
Sometimes fires even reignite. If a door begins to flash, you can escape
through it if you are fast. One or two players enjoy four skill levels in a
game of nice graphics and music. Begin with five firemen. Each level has the
two screen modes to challenge you.
FRENZY - Trapped in a bizarre, alien high-tech structure and surrounded
by robots, your Commando moves from cell to cell as you face a band of deadly
mechanical monsters. Odd marching skeletons clunk toward you, robotic tanks
trundle into position, and you face your enemy and fire or be doomed by their
fatal touch or blast. Eliminate all automatons and proceed to the next
assembly. Some cell walls ricochet your blasts and your enemy's, too. Then
comes Evil Otto, the bouncing menace who passes through walls and destroys any
creature on contact. It takes three shots to eliminate him, but here he comes
again, each time faster until you must run through the escape door to stay
alive. The structure is made up of both dot and ricochet walls. The dots can be
blasted away and provide a clear shot by you and the enemy. Shoot in eight
directions. Each time you egress from one maze into an entirely new maze until
you eventually find mazes with feature cells: Big Otto, Power Plant, Computer
and Robot Factory. Disable them to earn extra points, but stay alert since some
features offer a surprise when disabled. Five commandos to begin with, and earn
a new commando with the first 1000 points, and one for every 2000 points
thereafter. Lots of special features, good graphics and sound. One or two
players in four skill levels. Select standard hand controller use, or Super
Action Controllers. Pause control.
FROGGER - Cross the street full of traffic and then the stream of logs
and swimming turtles to get home. But traffic is heavy in both directions, so
you'll have to hop fast. Then jump on a turtle's back. Be careful, some turtles
submerge as they swim along. Next hop to a log as it floats the other way, and
then to a turtle, and again to a log before you line up with your frog's home.
There are five frogs to get home before you go to the next screen's challenge.
In each screen there is a time limit, so don't be slow. If you can catch them,
there are bonus points appearing at the different frog homes, too. Things speed
up as the game progresses. You can start at slow or fast, one or two players,
and with or without music playing. Five frog lives begin the game. More
surprises await as snakes slither along to eat you if they can, and more.
Frogger is fun for all ages. Good graphics and music/sound effects. Standard
hand controller control, left, right, forward and back. Watch out for
alligators.
FROGGER II - This time Mr. Frog must swim from the bottom past deadly
foes to get to three moving home bases. Hitch a ride on a passing turtle or
catch bubbles before they surface to get extra points. If you try to put a frog
in an occupied home, a new screen appears in which your frog must hop onto lily
pads, alligators, ducklings (watch out for momma duck), etc., on the way to the
surface where a boat tows your home. When you have fill this home you will
return to the first screen and again hop into a filled home which returns you
again to the second screen. This time jump on momma duck's back, however, you
find yourself in the clouds where you can jump higher and higher until you
hitch a ride from bird to bird until you reach a lofty home above. When you are
successful, all your frog homes will again be reset to empty and game play will
continue. After filling the first three homes, the next screen reveals two
homes being towed by the boat that must both be filled. The game continues as
before, becoming more challenging and full of surprises as you go. One or two
at the beginning of the game selects the skill level. The current is stronger
in level two with more surprises. Good graphics and music/sound effects.
FRONTLINE - Battlefield combat in which you, the soldier, march through
enemy lines firing at the opposing enemy as you search out the enemy command
post. Once through the initial attach, find and enter one of two type tanks
(one shoots shells and the other is a machine gun) to oppose other tanks in
combat. Avoid mines and barricades. If your tank is hit you will be blown out
if you do not eject, and you must find another tank quickly while using your
only foot soldier defense against enemy tanks - the hand grenade. As you surge
through the battlefield, different types of terrain will be encountered that
will include water with bridges to enable you to cross, and rocks and walls to
hide behind. Graphics and sound are excellent. Frontline is made for use with
SuperAction Controllers, but Standard hand controllers can be used (press one
and four to enter/exit your tank or throw grenades. One and Zero together
rotates aimaim in a counter clockwise direction, the right side button in
clockwise direction). The game is much easier to play with the SA controller,
however. For one or two players, four skill levels.
GALAXIAN - A Space Invader type game with much more. Your game objective
is to destroy the Galaxian fleet before it destroys you. The attack comes in
successions of accelerating waves. Use the control stick to move left and right
to avoid enemy fire, and shoot back! The longer you survive, the more surprises
you're in for - you never know what the Galaxian fleet has up their sleeves.
Pause feature. One or two players in three different skill levels. Good
graphics and sound effects.
GATEWAY TO APSHAI - A one player action-adventure in which you, the heir
of Apshai's greatest warrior, are trying to find and reclaim a safe passageway
through an underground labyrinth to the fabled lost
GORF - A fast paced action shoot 'em up game that is challenging and fun.
Choose up to four skill levels and two players as you do battle against a fleet
of Gorf's robot ships. With each mission it gets harder to clear the sky of
robot ships and laser ships. The first wave of attack comes as you are
protected by an electromagnetic shield that deteriorates with each shot they
fire. If they reach the shield it is eliminated and you must rely on fast and
deadly aim to wipe out their fleet. Once done, you face laser ships that dive
through deep space to attack. Then Gorf sends robots that hurl radiation bombs
as they materialize from the warp's tunnel. Finally, you must face the
Flagship, protected by an electromagnetic field. Clear a hole in it and aim for
the ship's reactor or it will not explode. Success brings promotion in rank,
and again you face faster and more clever enemy robots. Begin the game with
five fighters and earn a bonus fighter when you complete the first round. Good
graphics and excellent sound effects.
GRAPHICS DESIGN CARTRIDGE - Coleco's in house graphic design program to
create Sprites and Graphics used in Coleco Game Cartridges. The program
utilizes a disk drive save function to save graphic creations. Very little
documentation has been available, and none is available with this cartridge.
GUST BUSTER - A game with four levels of play for one player. The object
is to inflate four balloons with enough helium to float along a journey. Avoid
obstacles, fireworks, airplanes, etc., and gain bonus points by deflating and
inflating the four balloons to land in crowds that buy the balloons. You begin
with 25 balloons to sell, and each new player begins with 25 new balloons. The
four balloons that allow you to float can carry you to the upper level with a
light left to right wind, mid-level with a strong right to left wind, and the
lower level where wind is light from the left. Hit an obstacle or land in the
wrong place and you loose one of your four lives. The game gets harder as you
continue"> -- the elephant throw peanuts at you, and the fountain
sprays up in the air. Your score and number of balloons still available for
sale are shown at the top of the screen. Good graphics and sound effects.
GYRUSS - The object of the game is to make the journey from beyond
Neptune to the sanctuary of Earth, defeating enemy planes, avoiding meteors and
satellites, and reaching interim planets along the way. In order to reach a
planet, you must survive a given number of warps. A warp consists of four enemy
plane formations and their regrouping. These formations guard each planet in
route to Earth to keep out alien visitors like yourself. It takes two warps to
reach
HEIST - The object of the game is to find a micro dot containing top
secret information. The dot is attached to one of the pieces of art found in
the 90 rooms in the museum. The mission is complete after the last piece of art
is collected. The game begins with a tour in which you will be able to see the
rooms in level one, and some of the objects. Each screen has three floors, and
the screen scrolls as you run through the rooms. An escalator takes you down,
and an elevator from any floor to another. You must jump over dangerous robot
guards (that include monitors, Drones, and sweepers), stompers, and narrow
openings in the floor. Keys must be collected to unlock doors. There are three
levels with two difficulty levels to complete in the game. There is a time
limit for each level. Your score, remaining time, number of keys, and remaining
lives are at the top of the screen. The game begins with three lives available.
Extra lives are awarded with each 20,000 points with 60K being the last
awarded. Good graphics, sound effects and music (which can be turned on or
off). Pause.
H.E.R.O. - Helicopter Emergency Rescue Operation. You must reach miners
trapped miles under the surface of the earth. Use the Prop-pack to maneuver
through a maze of mine shafts. Blast vile vermin with the microlaser beam.
Dynamite wall and negotiate across the lethal lava flow. Rescue all the miners
you can before running our of lives or power. The games begins with four lives,
and an additional life is awarded for every 20,000 points earned. Power begins
to diminish when you move the control stick. If power runs out and a reserve
life remains, you return to the top of that level. Select from five game
numbers that randomly enter you into different levels. Score points by shooting
critters, dynamiting a wall, rescuing miners, and for dynamite sticks remaining
when a miner is rescued. The higher the level number, the more each power unit
is worth, and you earn points for units of power remaining, too. Find your way
through the caves. Ride the raft across a river when it appears. Hover and fly
as you shoot using your Microlaser Beam. Great graphics and sound effects.
HORSE RACING - They're off and running! This horse racing game puts you
right at the track - with realistic sound effects and authentic action. Watch
the board as the odds change. Place your bet and the horses start out the gate
- race around the bend - then jockey for position on the straightaway. Which
horse will win, place or show? For the next race the computer changes the
entries and if you want, even the track conditions! It's a different race every
time! [NOT AVAILABLE - NEVER RELEASED]
ILLUSIONS - Takes place in a Kingdom where nothing is as it seems and
where the usual is unusual. Control the Gleebs (Amoeba-like creatures) as they
move along stairs and paths that go nowhere, making them jump from path to path
in the hope of combining all Gleebs into one Gleeb that can pass through the
mirror into the next weird, cubic land. Gleebs must then be separated before
being able to pass through the mirror again one at a time to escape. While it
is difficult to combine and separate the Gleeb, there is also a time limit which
can be altered. Lizards, fish and birds all cause the time to be lost or added
when encountered during the game. Once the Gleebs have all escaped, a new crew
of four convenes in the Kingdom's first phase with new challenges. The control
stick allows the Gleebs to change direction, side buttons make the Gleeb jump
up or down at particular points in the maze. The game may be paused, and the
music muted (but not the sound effects). Four levels of play are available for
one or two players. Great graphics and sound.
JAMES BOND 007 - In this game you are James Bond on an adventure of four
clandestine, utterly critical, and nearly impossible missions. You are at the
controls of a specially designed multi-purpose craft that boasts extraordinary
capabilities. It has the properties of a car, a plane and a submarine, and it
is equipped with the latest weaponry. Shoot ahead and drop flare bombs below as
you avoid enemy fire and fight back. The flare bombs provide light to see
targets in the dead of night, as does shooting satellites above. Jump over bomb
craters and explosions, or dive under the ocean to avoid sudden death. Once you
have accomplished the first mission, continue on with the remaining crafts into
mission two. The four missions are based on four movies: DIAMONDS ARE FOREVER,
THE SPY WHO LOVED ME, MOONRAKER, and FOR YOUR EYES ONLY. If you are successful
in all four missions, you will receive the highest agent rating and scored for
missions accomplished and crafts remaining. Two levels of play are available
for one or two players. Music and graphics are excellent.
JUKE BOX - A musical strategy game that's kind of a cross between a chess
match and a dance contest. During the game the jukebox plays music, but to keep
the music playing you must create gold records. Play commences on a board of
twenty squares, five across and four down. Using the joystick, move one square
at a time including diagonally. In each square you occupy will appear a record.
When you move to a square with a record in it, the record becomes larger,
larger still, and then Gold IF it is a flashing square or back to empty if it
is not flashing. However, you can only jump onto a record that is the same size
or smaller than the one you jump from. This is where the game becomes
interesting and a nice challenge. Once squares turn into gold records, it is
reflected at the bottom of the screen as gold coins. The gold records continue
to appear on the board throughout the game. New empty squares begin flashing
that may be turned into gold records. The jukebox will use your coins to buy
more playing time. A music meter times your moves. If you run out of time or
coins the game ends. But, you can also block yourself so that jumping is no
longer possible, and the game ends. One or two players can enjoy this game. The
instruction manual also gives a history of music from the 20's through the
80's. Great graphics and, of course, music.
JUMPMAN JUNIOR - This game is full of variety and suspense. There are 12
different game levels and from one to four players may play in 8 speed levels.
The object is to successfully find and defuse every bomb on each level while
coping with the fire power of the Alienators. Using the joystick, move or jump
jumpman through the structure of ladders, hanging ropes, elevators, etc., while
avoiding the bullets that are fast and sneaky. Bombs are visible on the screen,
and only require a brief touch to be defused. Once all bombs are defused, the
next screen is revealed with new challenges. Strategy is needed in order to
reach all the bombs, too, so it will take some time to figure the best routes.
Nice graphics and music, sound effects.
JUNGLE HUNT - You and your traveling companion are enjoying a leisurely
jungle safari when suddenly you were accosted by two savage cannibals! And now
they've spirited away your lady friend and plan to cook her up for supper. You
have an idea where they've taken her. It's just through the forest of hanging
ropes, across a crocodile infested river, up a hill through a landslide of
boulders, and on to the cannibal' campsite. Using your hand controller and
precise timing you can make it. You have six chances to rescue her with three
skill levels for one or two players. The game may be paused. The more advanced
rounds have obnoxious monkeys on the ropes to push you off. The crocodiles are
treacherous, but can be stabbed. Diving helps allude them, but keep an eye on
the diving meter to make sure you don't run out of air! Boulders may be jumped
or ducked under. As you enter the camp, your companion is steadily lowered
toward the hot cauldron. You must jump cannibals to reach her, jumping to her
rescue at just the right time. Earn additional chances with higher scores. Very
nice graphics and music, sound effects.
KEYSTONE KAPERS - Help Keystone Kelly nab the crook. As the security
scanner at the bottom of the screen shows, the crook is robbing Southwick's
Emporium - a three story building. You can see on which level and where he is
located. Take the elevator up to the floor he is on, escalators down, but he is
fast and can change levels once you arrive on the floor he is on. But as you
run after him, watch out for beachballs, shopping carts, and radios because if
you don't jump quickly enough you will loose time off the countdown clock. You
must find and capture the crook before the clock runs out of time. And, if you
don't duck under the biplanes when they appear, you'll loose a man. You also
loose a man if the crook escapes from the roof or you run out of time. With
each capture, the next screen becomes increasing more difficult with more
objects to avoid. Keystone Kapers is a one player game with no choice of skill
levels, but the game begins easy and progressively gets harder. Great graphics
and lots of fun.
KUNG FU SUPERKICKS - Here's your chance to match up with the dreaded
Ninja in your attempt to rescue a famous leader being kept prisoner in an
ancient monastery. As you start out, you have a White Belt and must succeed to
master the karate martial arts and achieve a Black Belt in order to enter the
monastery. There are seven game screens in the game, a scrolling path to the
monastery, and each of the fight screens are in close-up perspective. Moves
include: thrust kick, punch, left and right forearm block, and left and right
somersault superkicks - depending on the game screen being played. The Ninjas
become smarter, being able to take more blows and appear and disappear at
different times in order to avoid your blows. Ninjas may also throws stars
which you must avoid. Good graphics and sound effects. One or two players play
independently.
LADY BUG - Based on the arcade game, this game features a fast- paced
adventure in which you must use strategy to steer your Lady Bug through a maze,
dodging hungry predatory insects. Use turnstiles to change the maze and block
their pursuit. Lady Bug gathers points and bonuses by eating dots, hearts and
vegetables. Special letters are scattered about the maze that periodically
change from blue to yellow to red briefly. Gathering these letters during the
periods of yellow or red will help you spell the words EXTRA or SPECIAL. Extra,
when spelled completely, will award you an extra Lady Bug. Special, when
spelled, will award you a round that allows you to gather vegetables without
threat, earning bonus points and an extra Lady Bug. There are also Skulls which
must be avoided during each round. Lady Bug is popular with children and adults
alike. There are four skill levels for one or two players. Great graphics and
sound. A real hit!
LEARNING WITH LEEPER - This award winning cartridge is a learning
experience for children. This collection of four games is tailored to meet the
needs of the child who cannot read, providing a variety of basic skill levels
including some into which your child can grow. Your child will develop number
concepts and reading and writing readiness skills. Included are Dog Count,
Balloon Pop, Leap Frog, and Screen Painting. In Dog Count the object is to feed
the correct number of bones to the corresponding number of dogs. Animated
feedback indicate correct or incorrect responses. Balloon Pop is a six level
game in which the object is to match the display shape by moving the balloon to
the corresponding shape at the bottom. In Leap Frog the object is to move the
frog through the maze with minimal wall collisions. Each successive maze is
more challenging. And Screen Painting allows the child to paint a variety of
uncolored pictures using a pallet of colors. Creative play is enhanced when
children are able to express their own ideas graphically. All input is made
using the Joystick Control. Good graphics and sound. One player.
LINKING LOGIC - A Fisher-Price cartridge that challenges children to
improve their logical reasoning and planning skills, helping develop a child's
ability to approach and solve problems. A child learns to identify different
ways to approach a problem, plan actions to be taken, and evaluate the outcome
of a solution. "Tools" are placed along a path to guide Buddy or
Betty down through five floors of a building. Along the way, your child helps
the character collect the patterned tiles that are missing from the bottom
floor. There are four levels and each level has four rounds. High levels
challenge your child to place ladders, walls, double and single bridges,
springs, and boxes more skillfully and to collect a greater variety of
patterned tiles. Points are scored by skillfully using the tools (placing them
in holes in the floor, or on floors under holes, or along the floors where
there are no holes), and planning a path to help the child collect all the
tiles that are missing from the bottom floor. When all the tiles are collected
you go on to the bonus round where you can score extra points, then continue to
the next round. Good graphics and sound effects.
LOGIC LEVELS - Logic Levels provides players with the opportunity to
exercise logic and planning skills in exciting and challenging ways. Players
learn to position "tools" throughout the building to create a path
that directs a rolling ball past numerous prizes. But only careful and creative
planning will get you to the highest score. Fisher-Price Learning Software is
designed to make it easy for children to learn through creative play, needing
little more than imagination and a joystick. The "TOOLS" consist of
the Bridge (for holes in the floor), Wall (to close off a section of floor),
Spring (to bounce you back up a level), and Paint Can (changes the color of the
ball). After tools are placed in the six level maze, the ball drops in and
rolls to the bottom through holes, gates, and floor panels that disappear after
being rolled over. Once the ball begins rolling, it is possible to open and
close a bridge, or raise or lower a wall using the joystick. Springs can relay
the ball up levels and keep the action going for as long as time (energy)
exists. Finish the round when the ball exits the bottom of the maze, and before
energy runs out, however, to move to the next screen maze. You are rewarded
with more time when you use a spring. There are many creative ways to score
even more points, as revealed in the instruction booklet. Good graphics and
sound effects.
LOOPING - Strap on your goggles, rev up the engines and take off! Your
LOOPING plane soars over a world unlike any you've ever imagined. Fire bullets
into a rocket station to open the gate to the next section of airspace, but
beware of launched balloons. Test your flying accuracy and sense of direction
by steering your plane through a maze of pipes. Stranger perils await. There
are rooms full of green drops, twinkle monsters and bouncing balls. Outsmart
them all and reach the end where you start over with even greater perils. Press
the left side controller fire button to accelerate from low to high speed. Use
the Joy Stick to control up and down movement. Four skill levels allows all to play
and have fun. For one or two players. Great graphics and sound.
M.A.S.H. - You are Hawkeye Pierce, Chief Medical Surgeon of the 4077th
M*A*S*H. Your responsibilities include rescuing injured men from the
battlefield and performing surgery in the operating room. You pilot your
chopper low through the trees, avoiding shells fired at you from a North Korean
tank, picking up the wounded and rushing them back to the hospital. The
pressure really starts to get heavy as time is running out for the injured men and
you must operate. You must work fast as you compete with your fellow surgeon,
Trapper John McIntyre. The game begins and you select from four types of game:
Welcome to
MEMORY MANOR - Fisher-Price Learning Software that challenges children to
improve their visual memory skills. In Memory Manor, a rain shower smudges the
windows of two buildings and your child must rely on memory to recall which
windows hold prizes and which hold frowning faces. The maze consists of two six
story building with three windows per story, a total of 36 windows. With the
help of Wee Willie the window washer, your child sets out to wash the prize
windows. Before beginning to wash the windows, however, you must fill six of
the twelve containers with window wash. To do this, fly the helicopter to a
container and press the side button to fill it automatically. Wee Willy will
need to use a sponge full of solution to wash windows (up to five per full
sponge), and the squeegee sound associated with window washing get higher and
higher when more solution is needed. The game begins after the rain shower
messes up all the windows. Use the helicopter to place Wee Willy anywhere you
wish to start, fill the sponge, and begin washing windows. The better the
child's memory, the more solution is left over in full containers and bonus
points will be given. Once all the prizes have been found behind each of the two
buildings, the next round will begin where a greater number of prizes are
revealed. And in level 3, the sun can go down before all the prizes are found,
ending the game. The game can be started on any of the three skill levels. Good
graphics and sound effects.
METEORIC SHOWER - A space invader type game in which you blast aliens as
they swoop in and out, under and above you, flying in circles and in no
particular pattern. Your ship can fly from the bottom of the screen up about
one-half of the way and left and right, firing up or down to destroy enemy
ships as they fly in from off-screen bottom, top, left and right. Your fire
will eliminate enemy fire, too, but you can be destroyed by contacting the
enemy ship or their fire which may drift onscreen for quite a while. In the
upper right corner is a planet banded by a ring, and stars that twinkle in the
blackness of space. As you destroy all the enemy in one round, a new round
begins afresh after your high score is posted. Two players can play four skill levels.
The sound effects and graphics are good, the action is fast and furious.
MINER 2049er - The objective is to survive all 11 game levels in
succession without being destroyed (the game is over when the third man is
destroyed). A framework is depicted on screen that must be masked (running
Bounty Bob over the framework to indicate it has all been highlighted). You can
walk forward or backward, jump up, climb ladders and slide down slides. Miner
tools are placed at different locations and levels of the framework that can be
taken when encountered. Mutants also roam the framework and can be eliminated
briefly after a tool has been taken. The game allows two players to begin play,
and each level progressively becomes more difficult. Elevators, Lillipads/lifts,
radioactive pools, hydraulic pumps, stompers, cannons all come into play in the
11 game levels. The game can be paused and the sound muted. Extra men are
awarded upon reaching scores of 10000, 30000, and 50000 points. Sound and
graphics are good.
MONKEY ACADEMY - An educational game in which math quiz is integrated
with game play to teach addition, subtraction, multiplication and division.
Like an arcade game, Monkey Academy allows the child to control the monkey with
his or her joystick - jumping and running to find the correct answer (pulling
down shades that contain a number) while avoiding the crab and running out of
time. Colorful animation and graphics at different skill levels keep the
child's attention during the selected type of math drills. A demonstration mode
begins the game if there is delay in choosing the number of players; one or two
players may play. Great graphics, music and sound effects.
MONTEZUMA'S REVENGE - In this game you are Panama Joe, a daredevil for
which no risk is too great if the reward's large enough. The object is to
safely reach Montezuma's fantastic treasure by getting through a maze of
death-dealing chambers within the emperor's fortress. Along the way you must
avoid an array of deadly creatures while collecting valuables and other tools
which can aid him in mastering the evils of the fortress and escaping with the
loot. Each screen is very detailed and paths and ladders lead to the screen
edge where a new screen scrolls in to reveal new objects, enemies and challenges.
An inventory window in the upper left corner reveals the tools collected (e.g.,
a sword, torch, or a key). There are various room fixtures: Laser Gates which
must be avoided as they appear and disappear, Conveyor Belts which speed up and
slow down, Disappearing Floors where a fall may be fatal, Doors that are
colored either red, blue or gray and may only be opened when the correct
colored key is obtained, Fire Pits that must be jumped or maneuvered around,
Ladders to travel up or down from one level to another, Poles that allow you to
slide down one level, and Chains that are much like ladders. Killer Creatures
include Skulls that bounce or roll along, Snakes, and Spiders that can even
climb ladders. The Special Tools and Rewards include Amulets, Jewels, Keys,
Swords, and Torches. There are three skill levels. One nice feature is being
able to continue your game (skill level 1) where you left off after loosing all
six lives, maintaining your objects but starting your score over. The game
requires lots of forethought and cunning to stay alive and reach the treasure.
Great graphics and good sound effects.
MOON PATROL - Originally an Atari game that features the moon buggy
bouncing across the moon surface while evading craters and obstacles along with
the pot shots of enemy saucers. Fire your gun to blow up obstacles and saucers,
and use your jets to bounce over those craters. Lots of fun and probably the
most played of all cross over Atari games on the Colecovision. Versions vary -
some copies have taken liberties with the title - but the game is intact and
very enjoyable.
MOONSWEEPER - The object of this game is to reach and rescue miners
stranded on moons in the four galaxies of Quadrant Jupiter. Deadly meteor
showers, comets, alien vessels and space debris are at lethal levels and must
be destroyed or evasive action taken. Land on all the moons in as many of the
galaxies as you can reach, but avoid colliding with lunar landmarks and Orbital
launchers that patrol and fire missiles. The perspective of this game is quite
different - more 3-D. You control your ship as it is seen orbiting above the
planet, and as a moon passes you touch it to land. You control velocity,
banking, and laser fire. Radar shows you where the next miner will appear. Fuel
is indicated and consumed very slowly. A forcefield protects you while in orbit
by pulling back on the stick, but it uses fuel very rapidly. As each moon is
completed, one-third tank of fuel is provided. You indicators tell you how many
moons remain in the orbit, and you continue to land and remove miners while
avoiding Orbital Launchers and the Surface Destroyers they release to destroy
you. When five miners have been rescued you can fly through Accelerator Rings
to get up enough speed to break away from that moon's gravity. Extra
Moonsweeper ships are awarded for every 10,000 points you score. The
Moonsweeper is controlled using the hand controller stick, very sensitive but
realistic. Different Galaxies are selected at the beginning of the game to
select the game variations and difficulty, depending on the color of the moon
you land on. Blue moons are the easiest, red the most difficult. Galaxy 1000
contains only blue and green moons, while Galaxy 9000 contains additionally
yellow and red moons. There are four Galaxies, 1000, 3000, 6000, and 9000. The
3-dimensional graphics are excellent, and sound effects very good. This is one
game that will not be disappointing.
MOTORCROSS RACER - Race against time in bone-jarring off-road motorcycle
racing in three events. First you must qualify in the Desert Scramble where you
race across the desert avoiding the cactus, desert creatures, rocks, etc., in a
race of speed and time. Hit an object and your dirt bike slows down. Hit too
many and you won't qualify for the next race, the Hill Climb. It is a tortuous
race up a switchback mountain full of obstacles. Speed is important, but
control is vital or you'll be out of the race. Qualify with a fast time and
you're in the Beach Sprint against other qualifiers in an all-out dash for the
championship. At the bottom of the screen you see your elapsed time, record
time, MPH, Gear you're in, RPM, Elapsed Distance, and Penalty Time. You shift
gears by pressing button 1, 2 or 3 while increasing RPM using the left side
fire button. Brake using the right side fire button. The Control stick moves
you left and right, up and own on the screen. The motorcycle actually leans as
you move the stick to avoid obstacles and go through gates. A warning beep will
sound when a gate of cones is about to appear; missing them gets you penalty
time. The screens are quite visual to give a good impression of movement and
control. A maximum of five crashes are allowed per race, and the motorcycle is
repaired prior to each of the three races. There are three skill levels for
selection at the beginning of the race. Give your cycle too many RPMs and the
engine will blow. Top speed is 100 MPH. If you crash you will skid to a stop
and it will be necessary to begin in first gear again. In the final race, Beach
Sprint, you will encounter dune buggy drivers in addition to other obstacles
that must be avoided. Graphics and sounds effects are excellent.
MOUNTAIN KING - The object is to capture the Golden Crown of the
MOUSE TRAP - Based on the arcade game, Mouse Trap is a game that is
popular with children and adults alike. The cheese-chomping mouse is moved above
a maze, opening and shutting maze doors to escape the pursuing cats while
collecting cheese and bonus objects. Eat a bone, then turn your mouse
temporarily into a cat-biting dog that sends the cat to jail temporarily. The
keypad is used to control many functions. Buttons 1, 2 and 3 control gates in
the maze that are red, yellow or blue in color. Pressing 5 changes your mouse
into a dog when you posses bones as indicated at the top of the screen. Bones
are collected from the maze, along with bonus prizes and points. Bonus prizes
appear one at a time in certain locations on the screen. You complete the maze
by clearing the maze of dots. You then go on to a new maze and even livelier
action. Each player begins with three mice, and each time your score reaches a
multiple of 40,000 you win a bonus mouse (up to five at a time). Therefore, it
is important to try to get all the bonus points, including a 10,000 point bonus
when you have eaten all the cheeses in a maze. In the center of the maze is an
"IN" box that allows you to escape and randomly appear in one of the
four corners of the maze. It should be used with caution since a cat could also
be in one corner, too. There are four skill levels for one or two players. The
music and graphics are very good, lending to the enjoyment of the game,
especially for children.
MR. DO - Guide Mr. Do as he tries to harvest his orchard before the evil
Bad Guys can catch him. Mow a path to the cherries and start picking. When the
bad guys start coming, throw a Power Ball to squelch him. Apples can be pushed
on top of Bad Guys, too, to squash their pursuit. They freeze for a few moments
allowing you to dash to the center of the screen and capture the treat. But
there are three Blue Chompers and an Alphamonster that must be avoided and
eliminated. Eliminate all five Alphamonsters to spell E-X-T-R-A and win an
extra Mr. Do. Bad guys can transform into Diggers that can dig through the
grass, too. Sometimes a special treasure springs up in the orchard - a
glittering diamond that awards you 10,000 points and the next screen. To
complete a screen, pick all the cherries, or eliminate all bad guys and
diggers, or eliminate all alphamonsters to spell EXTRA, or capture the diamond.
Each player begins with five Mr. Do's in skill level 1 and three in all other
skill levels. Good graphics, music and sound effects. One or two players.
MR. DO'S CASTLE - The object is to keep Mr. Do safe and moving to the
next scene in his castle. To do this, help him eliminate as many unicorns as
possible by either whacking them directly on the head with his hammer, or by
hammering out floor blocks from above so they land directly on top of the
unicorns. The hammer-happy game begins as Mr. Do enters his humble home through
the basement. With hammer in hand, he's ready to confront his invaders head on.
Go up and down ladders, down hallways - even drop him off landing or through
openings in the floor. Avoid unicorns that are red, blue or green. In the eight
different screens, each one somewhere in Mr. Do's Castle, there are seven
floors including the top and basement floors. The Red unicorn comes first, but
is most easily eliminated. But before the last one is gone you'll hear a change
in the background music and he'll turn blue and double in number. Hit a red one
on the head too many times and he'll turn green. Hit him and he'll turn blue.
Blue Unicorns are the worst, and they can split into. They also cannot be
knocked through holes in the floor. There are also Bonus Letter Unicorns that,
unlike the others, run from Mr. Do. When you have collected all 3 keys in a
scene, AND reached the door at the top of the castle, the unicorns will change
to Bonus Letters. As quick as you can, clobber them and for each one you
eliminate you'll earn the corresponding letter in the word "EXTRA'. Spell
EXTRA and win an extra Mr. Do, advancing to the next scene. Like MR. DO, there
are Ladders and Cherries. Floor Blocks on levels 2 - 6 consist of Cherries he
loves to eat, Keys that must be knocked out in order to open the door at the top
of the castle, Skulls which allow an entire section between two skull to drop
when the skulls are knocked out, and Unicorn's Blocks where unicorns fall into
a hole. The Castle Door on the top floor is where the unicorns enter each
scene, and which indicates when Bonus Letters unicorns are on the way after
knocking out all the key blocks. Reaching the door while it is flashing gives
you the chance to collect Bonus Letters. There are 8 different scenes and 16
different Difficulty levels within Mr. Do's Castle. One player. Pause Feature.
Good graphics and music, sound effects.
MUSIC BOX DEMO - This is a Coleco in house program that features 99 tunes
used in various Colecovision Cartridge titles. You can select the music by
pressing a controller keypad up to 99 in two digit sequences, and change menu
screens by pressing the pound key.
NOVA BLAST - You are the last of the fleet and you must fight air enemies
and water walkers from destroying the last four Capsulated Cities on the
water's surface. You and the cities are protected by shields, but they can only
protect you for so long. You must avoid collisions with, as well as shots from,
enemy ships. The game ends if enemy fire destroys all four cities, or if Nova 1
is damaged by too many hits or collisions. Using the hand controller, you
select your skill level from three: Cadet, Intermediate, or Expert. The higher
your rank, the more flying squadrons and Water Walkers you battle, and the more
cities will be under attack at one time. You have unlimited lasers and bombs,
plus a surface scanner to detect cities and enemies. An indicator tells you
your shield energy, and you can beam energy aboard from Energy Depots. You can
also beam a shield onto a city that has lost its protective capsule. After you
destroy all of the enemy, you earn bonus points and a new wave of attack
begins. Moving the joystick speeds up Nova 1 to maximum acceleration (left or
right) until it is released, and Nova 1 can go up and down. When Nova 1 reaches
the edge of the scanner, it wraps back to the opposite end of the scanner
screen. Graphics are excellent, and sound effects good. One Player Only.
OIL'S WELL - You're rich ... maybe. Geologists have just located one of
the largest oil deposits in
OMEGA RACE - Command a starship in airless space in battle against an
alien Droid Force, or against a friend. Fire laser blasts at the enemy while
evading return fire. If you eliminate the first fleet, others follow. But if
you take too long the Droids become Death Ships that track and blast at your fighter
and drop mines as additional hazards! While recommended for play using the
ROLLER CONTROLLER, standard Hand Controllers can also be used. Eight skill
options for one or two players are provided, plus the Head-to-Head option to
play against a friend. Another four options allow the play of the standard
game, Fast bounce, Tunnel, and Astro Gates. The Tunnel or Astro Gate option
allows you to escape enemy fire or to sneak up for a surprise attack. The
tunnel opens up a path in the center barrier from top to bottom. The astro gate
is a teleportation device that can instantly transport you from the top to the
bottom or opposite of the screen. Fast Bounce makes your fighter increase in
speed each time it collides with the walls, up to its maximum speed. The game
begins with five Omega fighters and you earn a bonus fighter when you score
40,000 points, 150,000 points, and 250,000 points. Good graphics and sound
effects, music.
ONE ON ONE - Like the game of basketball itself, One-On-One rewards you
for playing with your head as well as your hands. Master the joystick moves,
get your timing down pat, hone your reflexes till you can handle the Pro Level
- and you can still lose if you get out-thought. Four levels of play are
available: Park and Rec - the referee tends to be asleep in this one, so don't
expect many fouls to be called. Shots are both easier to block and easier to
make. Varsity - The ref begins to take his responsibility seriously. Shooting
and blocking require more finesse and timing. College - The standard setting.
Get good at this level and your pride will be well deserved. Pro - Though the
24 second clock still ticks 24 times, the ticks will come faster. Taking the
computer on at this level with either player is like playing a champion on his
home court. Speed is what you might call one of your computer's strong suits.
You can play the role of either Julius Erving or Larry Bird and the computer
will play the other. Or you and a friend can play against each other. You can
choose to play for a set amount of time or to a set score. Either the winner or
loser can take the ball next after a score. Score three and two point shots,
and one point for free throws. The computer knows each players shooting
percentages from each area of the court, plus what their pet shots are. Fouls
are called for traveling, charging or failing to get a shot off before the 24
second clock runs down. Both offensive and defensive fouls are called. Fatigue
sets in from continuous running and jumping. Time out can be called. Each player's
fatigue is shown by a bar - the longer it is, the more fatigued. Players even
have hot streaks. A ferocious dunk may even shatter the backboard! Go for a
steal or block a shot just like the real thing. Good graphics and sound
effects, including crowd noise.
PEPPER II - In this maze type game you guide your Pepper angel up the
track, creating a zipper effect. The object is to zip all the track around a
room in a maze full of rooms that actually consists of four different mazes.
But roaming Eyes rush after you from every maze exit, and a Zipper Ripper
unzips all the tracks that don't surround rooms. When you enclose a room
containing a pitchfork or a magic box, you briefly change into an Eye catching
devil as music plays. Some rooms have safety pins or hammers that are bonus
prizes. Each screen maze has four exits to the other four screen mazes. You can
exit at any time if the pressure gets too hot. Once the entire maze has been
completed, a new maze appears. But this time the tracks can disappear, leaving
only the intersections and your memory to guide you. One or two players may
play any of four different skill options. Earn an extra Pepper when you enclose
all four mazes in a play level. You begin with five peppers in skill level 1,
three in other skill levels. Good graphics and music, sound effects.
PITFALL - Guide Harry through a treacherous jungle maze. He must leap
over obstacles and dodge deadly dangers while grabbing all the treasure he can
reach. Some hazards slow him down, robbing you of points; others stop him cold.
The "inconvenient" hazards are open holes in the ground and rolling
logs. The "catastrophic" hazards include scorpions, fires, cobras,
crocodiles, swamps, quicksand and tar pits. They will cost you one of Harry's
three lives. Pitfall Harry's trip must be made through a maze of surface and
underground passages through the jungle. To capture all 32 treasures in under
twenty minutes, Harry will have to use some of the underground passages.
Swinging vines help Harry get over obstacles. Good graphics and sound effects.
One player. Pause feature.
PITFALL II - Help Pitfall Harry find his niece, Rhonda, the cowardly cat,
Quickclaw, and the great Raj diamond. On the way, grab all the gold bars you
can. Be on the lookout for a pesky stone-aged rat, frogs, bats, condors, eels
and albino scorpions. Red crosses are mystical incan healing centers. When you
succumb to a danger, you are magically transported back to the last red cross
touched as your score is reduced. While Harry cannot die, the score can be
reduced to zero and obstacles can take great skill to overcome as the search
for gold bars, Rhonda, Quickclaw, and the Raj diamond continues. Harry will
swim in underground lakes, diving to reach the gold. Balloons may even be
caught to float across obstacles. The fun can go on for hours. Music may be
turned on and off, and the game can be paused. There is no time limit, however.
Excellent graphics and music, sound effects. One player.
PITSTOP - For the Driving Module #2 or standard Coleco joystick control,
you've got to decide when it's time to put the pedal to the metal and when it's
time to hit the pits. Watch for other cars; some will try to run you off the
track. Watch your tires and fuel, too. Either could put you out of the race.
Survive the challenge and claim your purse. A radar map shows you where the
next pitstop is. Pull into the pit and prepare your crew to race the clock. Up
to four players may compete in three difficulty levels. You may select the
number of laps and the type of race. There are three racing options: a single
race, Mini-circuit (3 races), or Grand circuit (6 races). If you select a
single race you will be asked to select one of six race courses. Each will push
your high performance race car to the limit. Excellent graphics and sound
effects.
POPEYE - In this game, you're Popeye and the goal is to catch all of
Olive's hearts, notes, and cries for H-E-L-P before they hit the water and sink
or before Brutus, the Sea Hag, or some vulture knocks you overboard. Each time
you complete a round, you'll automatically proceed to the next more difficult
round. Popeye will punch Brutus or the Sea Hag's bottles, knocks out vultures,
hit the punching bag, or grab his spinach using the FIRE buttons. You begin
with 4 Popeyes. Popeye's spinach will randomly appear in specific places on the
screen throughout the rounds. Reach it in time and hear the "Popeye
Theme" and gain a chance to catch up with Brutus and knock him overboard
for a bonus score. Catch any of Olive's tokens while the tune is playing and
receive double the score for each. Catch 24 hearts and you'll automatically
begin the next round. In two player games, players alternate as Popeye. There
are three different skill levels. Excellent graphics and sound effects, music.
PORKY'S - Porky's is an adventure in which you jump, climb and otherwise
make your way through the obstacles. This is an Atari cross over game with good
graphics and sound.
Q*BERT - The object of Q*BERT is to score as many points as possible by
changing the color of the cubes on the pyramid from a starting color to a
destination color. You do this by hopping from cube to cube while avoiding the
"nasty" characters who will try to stop you. Each time you complete a
pyramid (all the same color), you proceed to a new pyramid or round. Try to
complete as many rounds as you can. There are six separate games, three each
for one or two players, nine levels in each game, and four rounds per level.
Simply point the joystick in the direction you wish Q*Bert to jump. Other things
hopping about at times are: red and purple balls, Coily - the snake with a
perilous pounce, Ugg - doesn't actually hop, but he moves sideways and upward
from the bottom of the screen, and Slick - the fellow that changes the color of
the cubes as he hops, but he can be stopped. There are Flying Discs that Q*Bert
can escape on when things get too crowded, however. Jump on a flying disc and
soar to the top while Coily jumps off into space and doom. Q*Bert lands back at
the top of the pyramid ready to continue the quest. Excellent action and
Graphics, sound and music. Very Popular with all ages. A perfect puzzle
challenge.
Q*BERT'S QUBES - In Q*Bert's Qubes the object is similar to Q*Bert, color
match qubes in a row (or rows) of five. Like Tic- Tac-Toe, a row of qubes with
the three visible sides alike will solve the puzzle and take you to the next
round. There are four rounds per level, nine levels in all. There are eight
skill levels for one or two players. The game begins with a brief demonstration
and it then shows you all the ways rows can be matched. A qube in the upper
left corner of the screen indicates the proper matching pattern (three sides)
and Q*Bert appears. Some qubes on the screen are colorless to make the
challenge more difficult - there are only certain rows with color qubes to
allow a match. As qubes are matched individually by jumping on and off,
rotating the qube as Q*Bert jumps off, the qube becomes colorless. Once a row
of colorless qubes is achieved, the round is over and a new screen appears.
Other creatures hopping about include: Meltnikes"> - derive their name
from their ability to sink and disappear into qubes of the same color, Purple
Ball, Rat-a-tat-tat - hatches from a purple ball; looses his balance when he
jumps on a spinning qube, Green Ball - contact with him freezes all other
characters, and Shoobops - Mean dudes, can rotate qubes (even ones already
matched). A Bonus Round comes after round 4 and challenges Q*Bert to stand in
place until each Qube is rotated correctly. As the game progresses, you may be
required to make upto three tic-tac-toes per round. There will be fewer free
qubes per round, and of course, the pursuit characters move much faster and are
introduced more frequently. Excellent graphics, music and sound effects. A
perfect puzzle challenge. Pause feature.
QUEST FOR QUINTANA ROO -
RIVER RAID - A fast paced game with excellent graphics and action. Your
mission is to score as many points as possible by destroying enemy battleships,
helicopters, fuel depots, jets, land tanks, hot air balloons and bridges before
your jet crashes or runs out of fuel. The River is divided into sections, with
a bridge at the end of each section. Your jet fighter will bank to the left or
right when you move the stick, and accelerate when pushed forward or slow down
when pulled back. Side buttons control the missiles, holding down providing
continuous fire. You begin with four jets. You lose a jet when you run out of
fuel or touch anything except a fuel depot. A siren sounds when your fuel drops
below 1/4 tank. Refuel with a slow fly-by of a fuel depot. Land tanks appear at
bridge number 7, and Helicopter Gunners appear at Bridge 13. Eight skill levels
for one or two players actually allows you to start at bridge 1, 5, 20, or 50.
Fun for all.
ROBIN HOOD - Your goal is to rescue Maid Marian from the castle and steal
the Gold from the evil Sheriff of
ROCK N' BOLT - Build a 100-story building from a puzzle of moving beams.
Jump from girder to girder, bolting all of them down in the proper pattern,
then return to the elevator and move on to the next floor. A Blueprint shows
you the floor plan for each screen. Black bolts mean the girder is in the right
place. Flashing Gold Bolts earn you bonus money if you land on them. And
Flashing Green Bolts can earn you an extra man. There are three time options.
Number 1 provides you with untimed rounds, but no wages are earned. Option 2
and 3 are timed rounds in which you lose a man if you don't bolt down every
girder and jump on the hydraulic lift before time runs out. You also select the
level of play, which varies the time you have available on options 2 and 3
above. Earn money for each bolt secured, and lose money for every bolt you
undo. Option 3 pays better than 2, but the round is a minute shorter. Study the
floor plan for each level. The timer doesn't begin until you move the joystick.
Excellent graphics, music and sound effects. Great challenge for anyone
enjoying a good puzzle. For one or two players.
ROCK 'N' ROLL, IT'S ONLY - In this brilliant text and graphics game, you
start with a guitar, a few bucks and enough raw talent to sit in with the
Stones or the Police. Rock 'n' Roll takes you down a whirlwind road seeking the
unbelievable wealth, status and popularity points you'll need to succeed. If
you're really good and can avoid exhausting tours, bad managers, lousy material
and too much fun, you can keep your money, stay happy, and interpret the record
charts and newspaper headlines to become the all time reigning King of Rock and
Roll! First you must choose a name for your group, and the level of play (1-3).
Status reports appear for reference throughout the game, helping you make
career decisions. To win you need a million dollars, 1000 popularity points,
and 3 status symbols. Every game will be different.
ROC 'N ROPE - A game of skill and speed, you search for the Golden Bird
of Fortune. In your quest, you'll journey through the land that time forgot.
You must scale the heights with your trusty rope and shine your powerful
flashlight to daze the dinosaurs and swift-footed cavemen who chase you at
every turn. At the top, a feathered fiend, the Flying Roc, tries to bop you
with bouncing boulders. A trail of eggs containing magical powers leads you to
the Golden Bird, and the eggs you gather can make cavemen and dinosaurs
disappear. The treasures are yours when you reach the apex, but the quest isn't
over as along comes a new perilous maze. Excellent graphics and music, sound
effects. One or two players in eight skill levels. Standard or Super Action
Controllers can be used.
ROCKY - Using the SuperAction Controllers, one or two players can play
against the computer or each other in four skill levels. Whether you're the
Italian Stallion or Clubber Lang, you're in the ring with the toughest opponent
of your career! Put up your gloves, look for an opening, then land a punch. Bob
and weave, duck, jab to the body. Quick maneuvering confuses your opponent.
Direct hits earn you points as you wear your opponent down. Keep punching away
until he falls to the canvas. Then get into your corner and watch the referee
count him out. Rocky starts with a Demo (press 0) and the action is quite
realistic! The crowd reacts to slow play or good boxing. Fighters can clinch.
They become dazed and confused when hit too much. And they get tired, resting
between rounds. Each round is one minute. Indicators at the top of the screen
indicate each fighters Daze and Fatigue factors. Ten rounds of boxing. Pause
feature. Excellent graphics, music and sound effects. A real hit!
ROLLOVERTURE - The object of this game is to help Maestro Theodore T.
Tophat (known as triple T) travel around the orchestra pit attempting to direct
the rolling note into the proper note-maker slot. The orchestra pit contains
seven levers, positioned over the note-maker slot that the lever controls.
Triple T runs by a lever to change its setting, opening or closing the
corresponding note-maker hatch. There are two blue bumpers and seven red
bumpers in the pit. The blue bumpers when run over by Triple T will scramble
the note-maker slots at the bottom. The red bumpers will scramble the
note-maker slots when run over by a rolling note. Once the proper lever opens
the proper note-maker hatch, the rolling note can roll in and the note plays, a
new note comes rolling down from the music sheet. A conveyor belt on the bottom
level of the orchestra pit is used to direct the rolling note to the left or
right note-maker slots. Triple T changes the direction of rotation by running
on the belt in the opposite direction. Triple T can jump rolling notes and gaps
in the pit levels. He also has seven ladders to get him around the pit. Eight
skill levels for one or two players. Pause feature. Good graphics and sound
effects.
SAMMY LIGHTFOOT - Step right up and see the most daring acrobat in this
wide world. He jumps, he swings, he flies! Sammy Lightfoot performs incredible
feats high above your head. His courage will amaze you and his skill delight
you. Sammy will leap huge circus balls and fly through the air over scorching
flames. He will dodge lethal plungers and cross huge chasms. Finally, Sammy
will swing on a trick rope, challenge the man- eating pumpkin and soar on a
flying carpet! Begin with five Sammys, and good luck. Eight skill levels for
one or two players. Good graphics and sound effects, music.
SECTOR ALPHA - A game of skill which pits you against the alien spacecraft
armed with missiles that approach you in the way missiles do in Subroc. Your
defense is to avoid them or shoot them. The screen reveals three smaller Radar
Screens above the main screen which reveal alien spacecraft in the Main Screen
and the screens to the left or right that may be entered. Automatic siting
helps destroy the aliens. Five lives are provided. Good sound and visual
effects.
SEWER SAM - Sam is waiting at
SIR LANCELOT - You are Sir Lancelot astride your winged horse, Pegasus.
You set out on a quest to save a poor maiden held prisoner in a castle by a
fire-breathing dragon. As you start your journey winged creatures will try to
kill you, but with your charmed lance and careful flying by Pegasus, you can
overcome their challenge. When all are defeated, you reach the castle and face
the dragon flying above a lava pool. You must evade his fiery breath which
stuns, and use your lance to kill the dragon and save the maiden. Once slain,
you will face new creatures guarding another castle, and these defenders will
have heard of your exploits and be more difficult, as will the dragon.
Excellent graphics, sound effects, and music. Eight skill levels for one or two
players.
SKIING - This two event (Slalom or Down Hill) Skiing Game has three skill
levels for up to four players. Each player enters his name and scores are
posted accordingly. Select the event and difficulty. As you ski from the top of
the screen down, use the Hand Control Joystick to curve left and right,
controlling speed and direction toward each new gate that appears from the
bottom of the screen. The screen scrolls up as the course is run, and the skier
takes a skiing motion to make the fastest time. The player and score is then
posted before play continues. The Down Hill event features a course filled with
trees (along the left and right screen) and rocks protruding above the snow
line. Whether the skier hits a gate in the Slalom event or hits a rock or tree
in the Down Hill, the player will fall and loose valuable time. An infinite
number of courses are included, each course is randomly determined every time
you select a new skill level or new event. Players take turns using first hand
controller. Excellent graphics, good sound effects and music.
SLITHER - The exciting game with the Coleco Roller Controller features
quick response over full screen movement that allows you to fire both up and
down at those deadly snakes and dinosaurs, and wriggling attackers. Snakes can
split when your laser blast hits them. Pterodactyls menace from the air. A
tyrannosaur drops more brush to block your way. Soon there are invisible snakes
to join in. The battle continues from day to night scenes, where snakes have
beady eyes. Eliminate all the snakes and the Bonus Timer awards you the
remaining time in points. Four skill levels for one or two players. Pause
feature. Excellent graphics, music and sound effects. Roller Controller only.
SLURPY - Slurpy is a being called a Vacumus whose only strength lies in
his long snout that enables him to suck in and swallow nearly every living
creature within the caves he guards. When mutants pour into the caves, Slurpy
slurps up these viperous devils while avoiding their vicious attacks. Slurpy
can face left or right and move about the cave in all directions. When the
powerful vortex in front of Slurpy's snout-like mouth comes in contact with
creatures or good food, he automatically eats it. If it is something poisonous
(turning red), he can spit it out before swallowing. Slurpy's main food is the
blue Glowbug, a small flying creature that looks like a small blue glowing
ball. When he eats all the Glowbugs in a cave, he advances to the next cave.
Take too long and the cave becomes unstable and earthquakes are common.
Chemical conditions in the he cave cause the Glowbugs to change from blue to
red or gold. The red Glowbug is poisonous and will kill Slurpy if swallowed.
The Gold Glowbug makes Slurpy golden and strengthens him so that he can safely
take one hit from his cave enemies or swallow one poisonous creature without
dying. Extra lives are awarded for reaching various score levels. At the bottom
of the cave are a dozen eggs which hatch as Cave Bugs or Cave Birds whenever
hit by a red Glowbug or another cave creature. Soon after an egg will hatch and
will lay a new egg unless slurped first. One or two players in four different
skill levels. Good graphics and sound effects.
SMURF PAINT 'N' PLAY WORKSHOP - a combination of the toys kids benefit
from most: an electronic paint set, flannel board, puppet theater and movie
maker. The program is designed to gently guide children as they embark on their
own explorations into movement, color, animation, and imaginative play.
Children can play, paint, place objects on blank or predrawn screen, stage and
record plays, even create animated cartoons. A demonstration program introduces
the workshop completely, starts automatically, and can be stopped by pressing
#9 on the keypad. Select Paint and Play, Record, or Demonstration after the
program loads. Two children can each control a character (four are available)
that is selected by pressing #6 on the keypad. Select a predrawn screen and add
objects to the scene. Make your character walk through the scene, leap and
fall. Press #9 on the keypad anytime to go back to the main menu where you can
select RECORD. When you return to the scene, every action you take will be
recorded for complete playback in real time. The scenes can be extensive and
joined with other scenes accessed by pressing appropriate numbers on the
keypad. A special animation feature allows you to predraw four scenes and
animate them with clouds, characters, etc., that move across the screen when
played back. Graphics and sound effects are excellent, and the music is very
good, but can be turned on or off by pressing the # key. Pressing #1 reveals a
screen of objects for outside scenes, pressing again reveals a screen of
characters and symbols, and pressing a final time reveals more objects for
inside. An object is selected using the joystick, and then press #2 to capture
(copy) it and press again to paste it on the scene you are working on. Press #3
and you can free-hand draw using 16 selectable colors. Change your mind, press
#5 with the painter or smurf touching the object and it will disappear. No
matter whether the child is pre-school, nursery-school, or school-age, each
will find Paint 'n' Play fun and enjoyable.
SMURF RESCUE IN GARGAMEL'S CASTLE - In Coleco's Smurf Rescue, treacherous
Gargamel has captured Smurfette and has trapped her in his lab. To free her,
nimble-footed Smurf must run, jump and duck his way through dangerous woods,
fields and cavern. Dodge the spooky hawks, bats and spiders sent by Gargamel.
The Control Stick makes Smurf move left, right, duck or jump short or long.
Smurf makes points for jumping obstacles, but if he falls short or waits too
long to jump he will be eliminated. Five Smurfs are provided. Each round must
be completed before Smurf's energy level (as displayed at the top of the
screen) is exhausted. As smurf comes to the right or left edge of the screen
while moving, the screen will change to the next scene and its hazards and
creatures. Once Smurf has entered the castle and freed Smurfette, the Smurf
begins his journey once again. One or Two players can play four skill levels.
Excellent graphics and sound effects, music. Even young children enjoy and are
able to play surprisingly well at skill level one, but this is a game for all
ages!
SOCCER - Known as FootBall in other parts of the world than the
SPACE FURY - Coleco's Space Fury pits you against the space fleet of the
Alien Commander. Maneuver your fighter to avoid enemy scouts. Then fire to
eliminate them before they join to complete a ship that shoots deadly
fireballs. Banish the first squadron and you get a chance to join with a mother
ship that gives you more firepower. If you defeat all the squadrons, you'll be
matched against the entire alien fleet! Choose one of eight skill level options
for one or two players, and then an alien appears speaking an unknown language
- translated on the bottom of the screen. Then prepare for battle as you
maneuver your jet and fire. Once the round is finished, move on to the docking
phase and dock with one of the three mother ships for even more firepower. Fast
paced action and high scoring fun. Start with five ships and win a bonus
fighter at 20,000 points. Excellent graphics and sound effects, music.
SPACE PANIC - Coleco's challenging Space Panic pits your Spaceman against
the cunning Space Monsters who are out to get him. Make your Spaceman dig holes
in girder floors to trap the monsters. Then quickly fill them over and make the
monsters fall through to their doom. There are five floors, and some monsters
soon will need to fall through two or even three floors (depending on the color
of the monster) in order to be eliminated. Ladders connect the floors, and the
standard Hand Controller moves your Spaceman up down, left and right, digs the
holes and fill them back in. The longer you play, the more monsters and/or
harder to eliminate monsters appear scattered about the maze. When all monsters
have been eliminated, the next round begins with a new maze and monsters. As
you play, Oxygen is used up as shown on an indicator. The more oxygen than
remains, the bigger the bonus you get per round. A score of 5000 awards you
another Spaceman. One or two players select from four skill levels. Excellent
graphics, sound effects and music.
SPECTRON - The skies above your base will literally be filled with the
ranks of dangerous and unpredictable aliens. An incredible background will
transport you right into space with all the colorful graphics. The mission is
to protect the motherland and repel the invading forces. Four Spectron Fighters
are provided. A Strip Shield allows you to shoot through portions of it as it
protects you from alien fire. Some aliens can land and set bombs in your home
base, and over nine bombs will destroy the motherland and end the game. An
alien mother transport can be shot down for extra points, and other aliens are
able to dip and do unpredictable things, making them difficult to stop. Receive
a bonus fighter and new shield for ever three (skill levels 1 and 2) or four
attacking formations you ward off. One or two players can play four skill
levels. Excellent graphics, sound effects and music.
SPY HUNTER - Spy Hunter is an excellent game for either Standard or
Super-Action Hand Controllers (you are asked to choose at the game's
beginning). Enemy agents have infiltrated our country and you have been charged
with the responsibility of eliminating these agents. The base of operation is
the Spy Hunter vehicle. Equipped with a machine gun to blast the enemy (Blue)
vehicles that will run you off the road, you also will be able to augment and
replenish your arsenal along the way. Weapons Vans appear along the coursing
highways you drive along. When they do appear, slow down and drive up the ramp.
The van will pull over and park and you will back out with a new weapon, or
replenishment of an existing weapon. Bonus Weapons include Oil, Smoke and
Rockets. More advanced enemy weapons will require oil to make them slide off
the road, Smoke to hide and elude the enemy, and Rockets to blast away enemy
Helicopters. The road will split, you will cross bridges over water, the
seasons will change and the road become icy; you will exit to a ramp where you
leave the car and drive a speed boat as you avoid barrels, torpedoes, and
shallow areas of the canal through which you drive. Leave the canals and exit
back to the roadways. Use your vehicle to bump other enemy vehicles off the
road. Avoid eliminating innocent vehicles and motorcycles as you run up your
score, but watch them close. They can cause a crash and eliminate you just like
the enemy vehicles. Begin with one Spy Hunter Vehicle, but earn an additional
vehicle for scoring 10,000 points before the timer runs out. Players can earn
two additional Spy Hunter vehicles for scoring 18,000 points before the timer
runs out. An additional vehicle is earned at 30,000 and every 30,000 points thereafter,
up to 120,000 points. Pause feature lets you take a break. One or two players
can play four skill levels. Excellent graphics. Excellent music accompanies
play. Great sound effects. Fun for entire family.
SQUISH 'EM SAM - He's on his way to the top of a 48 story building to
collect a suitcase full of money. But the creepy creatures are determined to
knock him off the building before he get there. And falling objects make the
climb even more difficult and dangerous. You score points by climbing to the
top of the building, squishing Creepy Creatures or jumping over them. He shouts
"Squish 'em" when you stomp on a creature and "Money, Money,
Money" when you reach the suitcase. If he's knocked off the building, he
just says "Whoops". When a creature is squished, it turns from blue
to white and can no longer be squished. You can, however, jump over them. The
higher up you go, the more objects are falling faster. You begin with four
lives and you earn bonus men by picking up prizes (one per building). When Sam
earns a bonus man, he yells "Wow." Play levels can be selected
manually (from 1 to 9) using the control stick "#" key, or achieved
by successful play. To climb the maze, you must find the path that allows you
to the next floor, avoiding the creatures and falling objects in the process.
Creatures get taller and harder to jump, too. Pause feature. One player.
Demonstration feature shows you higher levels and play. Good graphics and sound
effects, plus it talks in a realistic voice as you play!
STAR TREK - For use with either the Standard Hand Controller or Super
Action Controller, you captain the Starship
STAR WARS - In this game there are increasing Waves of difficulty. Each
wave features 3 rounds (except wave 1). The rounds involve destroying fireballs
and shooting down Tie Fighters patrolling the Death Star, blasting fireballs
and the tops off of Laser Towers along the surface of the Death Star, and destroying
fireballs while avoiding Catwalks in the Death Star's Equatorial Trench. In the
last round you must also blast the
STRIKE IT - Starts with a brief demonstration game. Speedy reflection and
judgment are necessary to hit the ball with your pin pon racket and reflect to
the bricks to get high points. Then you must pay full attention to the
direction and angle of reflection of the ball. In each scene you have 6 balls
(chances), directing your racket by moving the control stick in right and left
directions. Control the racket to hit the balls and reflect it to bricks and
animals. In the third scene, besides your own six balls there are still four
moving balls hit here and there, you can accept and reserve them. Points are
awarded for hitting a yellow, green, or blue brick, and for each animal on the
brick or each animal accepted by the racket. The animals can only be hit with a
ball after colored brick has been eliminated. The harder you hit a ball, the
faster it will go. Good graphics and sound effects. One to two players with
variations that allow four players in alternation.
SUBROC - Use your Standard Controller or Super Action Controller in this
great sea and air battle. Line up the crosshair sights and fire at the
battleships, mines and missiles zooming right at you! A fleet of hostile forces
has assembled around your vessel that includes flying saucers able to fire
missiles. Ships launch torpedoes. At the lowest altitude your Subroc vessel
fires torpedoes at the cruisers and drones. Raise your sight and unleash
missiles at the flying attackers. Then watch out for the deadly command plane.
The bonus value decreases the longer it takes to eliminate him. Soon comes
twilight and then night. The battle continues. You receive a bonus Subroc
vessel for reaching 20,000 points, and another at 100,000 points. One or two
players select from four skill levels. Great graphics and sound effects.
SUPER ACTION CONTROLLER TEST - Coleco's in house program for testing all
the functions of the Super Action Controller set. Tests include the four finger
buttons, the roller for forward and reverse in speed increments, the stick for
all directions, and the keypad buttons. This is the only accurate test program
for the super action hand controller.
SUPER COBRA - Brush off your ace piloting skills because you're about to
take off on a hair-raising adventure: air surveillance of enemy territory. This
means an 11,000 mile obstacle course through ever-changing terrain ... over
craggy mountain tops, around tall city buildings, and through long jagged
tunnels. The course is rigged with chopper-stopping weapons like igniting
rockets, heavy ground artillery, flobbynoids, and flying saucers. As soon as
the game begins, the object is to fly your chopper and avoid the obstacles that
border around the chopper's air route, gaining mileage. Every time you clear
1,000 miles, one block of the gauge turns red indicating you've entered the
next section. Begin with five choppers. Shoot and drop bombs on the weapons
scattered throughout the course for points. There are six different types of
weapons: ground artillery, straight rockets, flobbynoids, roof bombs, fire
balls and flying saucers. Different weapons become active in certain sections.
Keep an eye on your fuel tank, and hit a fuel tank with chopper fire to
partially replenish your fuel supply. There are eleven sections of terrain in
this obstacle course. When you reach section 11, swoop down and land on the
booty. When you run out of choppers, start over with five more at the spot you
left off in the journey. Excellent graphics and sound effects. One player.
SUPER CROSS FORCE - The object of the game is to successfully defend the
inner solar system helix and score as many points as possible. The game begins
with the selection of the game options, of which there are ten game modes and
each of these modes has nine skill levels. Spectrons can be destroyed by enemy
fire or by de-energization, and you begin with four. Each Spectron has two
components: The Base Laser and the Countersync Laser. There are three ways to
deploy this awesome weapon: Parallel, Diagonal, and Dual-Control. In Parallel,
the pair of lasers move in the same direction. In Diagonal, the pair of lasers
move in opposite directions. And in Dual-Controlled, the pair of Spectron are
operated independently by two players using two joysticks. Each Spectron has a
limited energy and must be refueled periodically from the Mother ship via an
energy Pack dropped by parachute. It must be intercepted. The attacks come in
waves, each more difficult than the last. Either Spectron component (one at the
top and one at the bottom) can be destroyed by enemy fire. There are four one
and two player options (of which there are two each Parallel and Diagonal
options, and two options for two players where each controls one of the two
components. Excellent graphics and sound effects.
TANK WARS - In Tank Wars you get to maneuver a Tank and fire at enemy
tanks trying to destroy your Radar Base. Walls crumble down with the impact of
tank fire, but walls are your primary form of defense along with your
quickness. Each scene pits 20 enemy tanks against your five. Points are scored
according to the position of the tank you defeat in relation to your tank.
Defeat a tank next to you and score 1,000 points. Defeat a tank at the farthest
position and you receive 300 points. In between are 500 and 800 point scores.
Tanks of different color indicate different level of attacking speed and
frequency. Good graphics and sound effects. A challenge for anyone. One or Two
players and four different skill levels.
TAPPER, ROOT BEER - Step up to the bar and slide Root Beer Mugs to your
thirsty customers. Move from bar counter to counter (there are four counters
and taps) filling and sliding drinks. Retrieve empty mugs and pick up tips. But
if you're too slow the eager clientele have been known to eject him from the
premises. Sam can get flustered and fling one too many root beers down the
counter or fail to catch a mug returning for a refill, too. Sam starts with
from four to eight mugs, depending on the skill level chosen. There are four
skill levels for one or two players. Each round lasts until Sam breaks a mug or
the soda jerk is thrown out of the fountain. A bonus round is played in which
Root Beer Hunter shakes up five of the six root beer cans and jumbles them up.
Sam has to guess which can won't fizz in his face. Excellent graphics and sound
effects, musical interlude during pause.
TARZAN - Colecovision presents from out of the jungle ... Tarzan. Choose
from four different skill levels in a game that is sure to please you. As
Tarzan you swing through the treetops, swim through crocodile infested waters,
and overcome traps in your quest to free your faithful monkey companion, Nkima,
and the Tribe of Great Apes imprisoned by cruel hunters. First, rescue Nkima
from the hunters' camp. Once freed, Nkima accompanies you on your mission and
alerts you to hidden snakes and treacherous pit traps with his shrill cry.
There are sworn enemies lurking in the vine-festooned jungle: a gigantic
gorilla, sinuous serpents, and killer crocodiles. Your final challenge is the
TELLY TURTLE - Teach Telly Turtle how to draw and in the process you
learn the basics of computer programming. Turtle Graphics are popular in LOGO
Language, and this cartridge version allows instant loading and loads of fun.
Since Logo can be intimidating and frustrating to children who have not yet developed
typing or spelling skills, Telly Turtle is designed to be a pre-Logo experience
that combines Turtle Graphics with Graphic Symbol Commands. Children give Telly
a series of commands just as they would in Logo, but those commands are
represented pictorially by graphic symbols on the computer screen. Children use
the control stick to select commands and the side buttons to execute them. The
instruction booklet provides step-by-step lessons to guide children in learning
how to draw and program Telly to do a complete drawing in the blink of an eye.
Children enjoy adding drawing and can add different sounds to enhance the fun.
THRESHOLD - Earth is under attack and the rest of the fleet is out. You
have five fighters to defend the home planet against a barrage of enemy ships
that seems never-ending. Each squad of attackers has a dozen or more ships
apiece, and there are 24 squads. You spaceships are equipped with Hyperdrive,
making them faster than any enemy vessel for a brief time. Each squad of
attackers fires missiles that you must dodge to survive. You must watch your
laser indicator to prevent overheating, and fuel is costly so you must defeat
the enemy as quickly as you can. After every four squads are eliminated, the
mother ship will come to refuel you and points are added to your score for
leftover fuel. Score 50,000 points and a destroyed ship will be reassembled for
you. One or two players and four different skill levels. Good graphics and
sound effects.
TIC TAC TOE - A more recent release of the classic game of Tic Tac Toe.
TIME PILOT - A game for both Standard or SuperAction Controllers, Time
Pilot allows you to earn your wings against ruthless enemy aircraft from the
dawn of aviation to the superjet age in four different time periods. First fly
a biplane with hand bombs. Then face squadrons of swooping monoplanes and
bombers. Next eliminate swarms of helicopters, dodging their heat-seeking
missiles. And finally, battle waves of jet fighters with speed, sharp aim, and
infra-red homing missiles, and the dreaded black jet bomber. Save the
parachutists for extra points.Down the dirigible. Advance and receive a
decoration. Pause feature. One or two players and four skill levels. Very good
graphics and sound effects.
TOMARC THE BARBARIAN - In a mystical land far away in time and space
Tomarc is caught in an adventure of life and death. The lovely Senta is
imprisoned in a magical cage where she is being attacked by vampire bats. In
order to rescue her, Tomarc must find his sword which is lost in a maze of
caverns which are inhabited by deadly monster rats. You control both Senta as
she shoots the attacking bats and Tomarc as he leaps from cave to cave in
search for the sword and escape from the caves. Tomarc then fights his way up
the Giant Spider's Web to retrieve his sword and save Senta from the attacking
arachnids. Simultaneous game play in two separate game screens requires you to
listen for the sounds of danger. Begin with eight lives that either Senta or
Tomarc can loose. Very good graphics and sound effects. One Player.
TOURNAMENT TENNIS - Serve, play either forehand or backhand shots, hit
hard or lob the ball. All the Tennis rules are observed. Even a ball boy runs
out to retrieve errant serves. A match is the best three out of five sets, and
a tie-breaker game takes place when necessary. The game includes a
demonstration match to show all the many features. Full court display of both
players. Play against the computer or another competitor in three skill levels.
Excellent graphics and good sound effects and realism. Pause feature.
TURBO - The game included with the Expansion Module #2 (Driving Unit with
gas pedal). In this popular Sega arcade game, you press down on a real
accelerator foot pedal to speed over city, country and mountain roads. Twist
and spin your steering wheel to swerve past oil slicks, cars and speeding
ambulances. Shift down into low gear to negotiate dangerous sea-side road
curves and icy conditions on snowy highways. Thrill to a genuine road race!
When you crash you are brought to a screeching stop while other cars race past.
Start up again and run through the gears to get to speed. Pass thirty cars and
your time is reset to 99. You can have unlimited crashes in skill level 1, and
two crashes in skill levels 2 through 4. Earn bonus points for each car you
pass in extended play periods, and more time and crashes when you pass another
thirty cars. Excellent graphics and sound effects.
TUTANKHAM - Inside King Tut's tomb are treasures beyond your wildest
dreams. They can be yours if you dare to take them. But supernatural creatures
roam the chambers of the tomb guarding the treasures at all costs. Your only
defenses against them are your laser gun and your wits. Pick up treasures and
any key you see. Keys unlock a door to the next burial chamber and the next
adventure. In this game you are Archie the archaeologist and you've got either
8, 5 or 3 lives (depending on the game selected). You are in the first of four
burial chambers inside the tomb. Find the keys, the secret passageways, and
watch the Time Clock that monitors the amount of ammunition in your gun. If you
get in a tight spot and can't seem to fire your way out, you can activate the
flash bomb, as indicated by the number of lanterns on the screen. When a
creature gets Archie, he is reincarnated somewhere in the maze. There are 16
levels of difficulty, or 16 stages. Each stage shows one of four different
burial chambers. There are many creatures that get faster in each successive
stage, and many treasures that can help you. Tutankham can be played by one or
two players. The action is fast and furious. Graphics and sound effects are
excellent in this action adventure.
UP 'N DOWN - You're racing your Baja Bugger over dangerous and
treacherous roads. But your opponents aren't just trying to win the race,
they're trying to make it the last race you run. To stay alive, jump your Baja
Bugger and land on top of your opponents. Earn points by collecting flags,
balloons and other prizes along the course, but watch out for Toasters, pick-up
trucks, flag cars, tanks wedge cars and other deadly opponents trying to
collide with you. The course has at least two lanes which zig-zag across the
screen and will intersect along the way. Some roads might lead to maps which
let you jump across stretches of broken road and some roads lead to dead ends.
Go up and down hills and steps. If you jump and land off the road at any point,
you lose one of your five cars. Collect ten flags and advance to the next more
difficult round up to 99 rounds. Use your joystick to go faster, slower (even
reverse), left or right. One or two players choose from three skill levels.
Pause feature. Excellent graphics and music, sound effects. Fun for all ages.
VENTURE - Winky as climbed deep inside a dungeon laden with incredible
treasures, but guarded by terrible monsters. Equipped with only bow and arrows,
he seeks the treasures as the monsters close in. Guide him through the dungeon
rooms, but don't stop to count your treasure until you're through. Inside a
room Winky and the monsters are enlarged as the room fills the entire screen.
Once you have exited a room, you may never return, and you select a new room to
explore. Expect the unexpected. Monsters may appear or disappear at special
times. In the Cyclops Room, the cyclopes even "teleport" from place
to place. The farther into the dungeon you venture, the more points you gain
for each treasure or monster. One or two players can play four different skill
levels. Excellent graphics, music and sound effects.
VICTORY - For use with Coleco's Roller Controller, your planet has been
overrun by an alien force. They've installed radar, rockets and quark silos.
Their deadly ships drop paratroopers to release the quarks. Fire your lasers to
destroy the aliens, and if the going gets rough, put up your shields or trigger
your Doomsday Device. Spin your Roller Ball to aim your battlestar in any
direction you want to fire or thrust. The right upper Action Button turns your
engines on and off, but watch your fuel. The right lower Action Button fires at
your enemies. The lower left Action Button activates the Doomsday Device, but
you only have four. And the upper left Action Button activates the shields,
protecting you from enemy fire and collision with the planet surface, too. Skim
the planet's surface or fly deep into space. Your Radar Screen lets you know
when the enemy approaches and where you need to fly to intercept them. Bomber
formations attack. Paratroopers fall out of the bombers and shuttles, changing
into scouts who roam the planet surface and release super deadly quarks. A
quark never rests until it has chased and eliminated your battlestar or you
destroy it first. Once fuel becomes low you must dive to a fuel depot and fill
up. Finish the round and the next time you will face additional foes like
interceptors and saucers. Reach 35,000 points and receive a bonus battlestar.
You start with five. Pause feature. One or two players and four skill levels.
Excellent graphics and sound effects, music.
VIDEO HUSTLER - The object of the game is to sing all six balls. A brief
demonstration shows how the game is played and aim is taken. The joystick moves
the aiming dot around the side of the screen, and once the fire button is
pressed the cue ball moves to that point, striking any ball in between. You
have three cue balls. You lose a cue ball if it falls into a pocket or if you
do not sink a ball into the pocket in three tries. A speed meter controls the
speed of the cue ball. Shoot while the speed is either slow, average or hard,
as indicated on the meter. The action of the pool balls is very realistic. When
you sink all six of the balls, you advance to the next round. The scoring gets
higher as the game progresses. One or two players. Excellent graphics, good
sound effects and music.
WAR GAMES - For use with standard or Super Action Controllers in One
player games, or Roller Controller in Two player games. You are the commander
at NORAD defending the
WAR ROOM - A simulation of the computerized war game scenarios played out
at the highest level of the world superpowers. It is an extremely graphic and
realistic representation of a nuclear confrontation between the
WING WAR - Countless ages before humans walked the earth, great flying
dragons fought to survive. The uncharted world was filled with their natural
enemies, but the dragons had to go on danger filled adventures, driven by
irresistible primal need. Outside the safety of their underground den were the
crystal elements of fire, air and water, sources of power and longer life. All
these crystals gathered together created Super crystals with enough power to
win the ultimate prize, the Diamond Treasure. Find and bring back Dragon eggs
to win extra lives. The newly born Dragon has at least 10 fireballs and enough
strength to survive 10 contacts with its enemies. The Diamond
WIZMATH - The Wizard of Id's Wizmath is a math game for ages 8 and up,
but children four or five can easily play, too. This educational game teaches
mathematics using Spook to move blocks into positions that form equations. Each
block contains numbers or signs to create a proper equation, e.g., 1 = 1. Once
the equation is correct, the exit door opens and the next round begins. Spook
escapes from the castle dungeon far under ground, but Turnkeys are eager to
lock him up again. The lower floors are easier and as dungeon cells are
explored Spook enters from the left to find many blocks just lying around.
Spook can grab and move a block, or kick it across the cell. If a Turnkey
should enter, Spook must avoid him while trying to create a proper equation and
open the exit door. An elevator can take Spook up to higher levels where
equations are harder or more advanced, and two or more equations may be needed
to open the exit door. Adults can even find the equations a challenge. It may
be necessary to capture a Turnkey in the blocks. The lower floors help you understand
concepts used in upper floors. Floors cover the following: Equality, Addition,
Subtraction, Multiplication, Division, Exponentiation, Parentheses, Binary
Numbers, Hexadecimal Numbers, and Boolean Algebra. Once in a cell, a timer
counts down and the quicker you can exit, the more bonus points you will score.
For one or two players. Excellent graphics and sound effects, music. A great
teaching game.
WORD FEUD - Your screen is filled with letters in which a particular word
is hidden twice. You have to find the hidden word and, using your joystick,
position your window over one of the two instances of the word hidden somewhere
in the jumble of letters. Although only one person on each side can actually
control the window, anyone who can see the screen can participate, and if you
have more than two participants you can split into two teams and all enjoy the
fun. The program has many variations. You can choose whether the mystery word
is given or not; whether you play on your own, against the computer, or against
another person; whether you have three or four-letter words; and whether you
use joysticks or keyboard controls. It is not enough to quickly find a likely
word match in the maze and move your window over it. You must also be sure that
it is the right word and that means finding the other copy. First choose the
game layout and play action. Word given option is for younger children. Four
letter word option lets the correct word appear twice and always in the same
color. A Red Herring word will appear as well, and other words will appear by
chance. Three or Four letter word option is tough since lots of three letter
words arise by chance. Play against the Frog and the Butterfly as they uncover
letters. If both copies of the correct word are uncovered before you find it,
the computer wins and you loose one man. If you select the wrong word, you
loose two men. Get it right and win one man. In two player games, each player
has a window to move for selecting the word, and the race is on. Lots of fun
for all. Good graphics and sound effects.
YOLKS ON YOU - The object of this game is to get all the eggs and/or baby
chicks into the henhouse. The rooster pushes the eggs and flaps his wings to
herd the chicks one at a time to the henhouse. But, eggs can be broken, hawks
can land and steel the chicks, and a sly fox tries to dig under the fence to
eat chicks and eggs. To make matters worse, gophers dig holes in the yard which
you could accidentally push the eggs or chicks into, and snakes slither about
at times to eat the eggs and chicks. The rooster does his best to scare the fox
away, flapping his wings and moving toward him, but he has very few defenses
and must be fast to score the most points. A timer counts down, too, and makes
him fly away from time to time. When all the chicks are rounded up, the game is
over. Good graphics and sound effects. One or two players in four skill levels.
ZAXXON - A stunning 3-D space game that takes you across alien asteroid
fortresses. The evil robot Zaxxon and its fierce armies have conquered a
once-free asteroid belt, and your mission is to stop them before they enslave
the galaxy. As you approach the asteroids, pass the barrier wall and then dive
your fighter low over the enemy surface, you must evade enemy fire from turrets,
robots and base missiles as you search for the Robot Warrior. Fly too high and
a missile homes in on your fighter. Once you successfully cross one asteroid
fortress, you must fly through space to another. Avoid the enemy squadron that
combs the galaxy in search of your fighter. Return their fire as you search the
next asteroid for Zaxxon. Keep an eye on your fuel supply and replenish it by
eliminating the fuel tanks on the first asteroid. A bonus fighter is awarded
for reaching 10,000 points. Just like the arcade version, Zaxxon has great
graphics and sound effects. One or two players choose from four skill levels.
ZENJI - Connect all maze elements, creating an unbroken, green path to
the pulsating source. Spin the track to connect other tracks. Avoid flames and
sparks, and carefully watch the time. Points are awarded whenever complete
connection (Zenji) is achieved. The less time you've taken, the more points
you'll receive. Touch a numbered square and receive a bonus of 100 points times
the number. Also, a bonus life will be awarded with every other increase of
10,000 points. You begin with on-screen instructions and a demonstration. Press
the keypad for one or two players and four skill levels. Start with five lives.
At the end of the game enter your initials beside your score.